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'Allow anyone to move'?

Kidsune Kirax
Registered User
Join date: 30 Dec 2007
Posts: 3
04-01-2008 17:44
I'm building a chess set which rezzes the pieces on top of the board. I'm working on a script that moves them, but for now players have to edit and move them themselves, which means they need to have the 'Allow anyone to move' checkbox enabled. Is there a function that does this so i can include it in the pieces?
Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
04-01-2008 20:50
Hmm. I THINK anyone can grab physical objects as long as STATUS_BLOCK_GRAB isn't set to TRUE via llSetStatus(). I'm not aware of a way to set by script the equivalent of the Edit Window checkbox that allows non-physical edit movement on the object.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
04-02-2008 11:09
you could use grid notation to select and move pieces (and even check for valid moves) by setting a row of numbers on one side, and letters on the perpendicular. press one of each to id the piece, then again to move the selected piece (maybe turn on full bright or something when selected so the person knows which piece is selected visiually)
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Squirrel Wood
Nuteater. Beware!
Join date: 14 Jun 2006
Posts: 471
04-03-2008 06:07
There is a free chess table available somewhere inworld. Try to obtain that one and see how this problem has been solved there.
Kidsune Kirax
Registered User
Join date: 30 Dec 2007
Posts: 3
04-04-2008 05:20
OK, thanks guys :3