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Puppeteer and Scripting

Derekhhh Eames
Registered User
Join date: 7 Jan 2008
Posts: 13
01-22-2008 19:01
Hi,
Hi, I am a bit stuck and was wondering if anyone can help me. I used a script package- Puppetteer, to make an animation for an attachment (which plays as you walk). However I want it to be a vehicle. I was wondering if anyone has an idea on how to get the anim to play while either I ride a vehicle and have it attached, or as I ride it as a vehicle itself.

As another alternative, I was wondering if you can make a vehicle script that plays your default Walking animation when you move forward or backward (without actually putting the walking animation into the vehicle and telling the vehicle to play that animation that is in the contents of the vehicle). I need to do this so that the puppeteer- made object will play its animation upon moving around.

Thanks for the help
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Ollj Oh
Registered User
Join date: 28 Aug 2007
Posts: 522
01-23-2008 04:17
Oh I am working on something simmilar.
Timing and communication are tricky in scripting.
There are many differences between an animation overrider and a vehicle that make it impracticable to make one look like another.
A person on a vehicle may never walk even closely like a person with an animation overrider attached.
Physical accuracy is different, especially on rough terrain.
Slscript procedures may give different results on movement and rotation.
Any avatar that sits on a vehicle will always be physical and add a lot of weight and momentum (because he never sits in the center of mass) to a small vehicle.

Therefore I wait for havok4 first.