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What neat script stuff has been done in SL?

Francis Chung
This sentence no verb.
Join date: 22 Sep 2003
Posts: 918
11-23-2004 11:07
Hi all :)

It occurred to me the other day that in the last half year, I've sort of devolved into a state of perpetual hermit-dom, and I haven't the foggiest clue what other scripters are up to these days. As I scan the names here, I realize that I don't recognize at least 90% of the people who frequent this very forum.

Once upon a time, the community was small, and I actually attended show & tell (does this event still exist?). It was neat to know what nifty projects people had done or were working on. So I ask you - what cool scripty projects have you seen/are working on out there?

Some exerpts from my list (mostly old stuff, heh):
- Pretty much anything Xylor's ever done. XyObjects probably tops that list.
- Alondria's got a way cool music streamer that searches the shoutcast network for songs.
- Wednesday and Oneironaut made these playable 2x2 and 3x3 Rubik's cubes, respectively.
- Huns' realistic flying aircraft. Impressive detail in the physics engine.
- Adam Zaius's torturing of LSL to get RSA in SL.
- Hank Ramos decided that SecondLife needed an IRC relay one day.
- Zeppi's whole GOM system.

That's all I can think of off the top of my head. I'm probably missing a lot of really great creations that I've seen. Your turn :)
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Cross Lament
Loose-brained Vixen
Join date: 20 Mar 2004
Posts: 1,115
11-23-2004 12:13
I made a stupid, particle-based radar system recently...

Okay, maybe that's not so neat, but I'm easily impressed, so... :D
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Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
11-23-2004 12:33
lol...

Fran...

Your watches...
Your Seburo CX...
Hank's Balloons...
Crystalshards dance machine...

even my own Birdie...
(and I have a Shoutcast tuner... not so good as Alondria's though)

The anim-overrides ...

Lots of neat stuff...
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Chromal Brodsky
ExperimentalMetaphysicist
Join date: 24 Feb 2004
Posts: 243
11-23-2004 13:22
I'm not quite sure this counts, but I created a 24x8 and 8x8 pixel board that allows users to create and web-publish bitmaps sprites on the web.

You can check it out the results:
SL Sprites
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
11-23-2004 13:44
pfft...

Let's see, a few off the top of my head. I don't necessarily go for technical difficulty but for scripting that has manifested itself in a viable and tres kewl product. I like a lot of what has been mentioned before.

I'm a big fan of Rickard Roentgen's work right now, both on his vehicles -- in particular the Hammerhead which has just been upgraded to v4.0 with Cruise Control :) -- and his fireplaces... naturalistic stuff and all that.

Chromal just mentioned one of the things that I was gonna mention -- it's so fun. Adam Zaius first showed this to me.

Speaking of Adam, he is one who has created impressive things before I ever came along. In the wee hours, Fran, you and I saw this, let's just say he got a most talkative and exciting new project "Iapetus" going... which is FUN. (Yes, emphasis on fun.)

I like MSo's crazy ideas like his Workout Bench. Adds that extra human touch to SL.

Speaking of human touch, I gotta come full circle and point to Fran & Launa's Hug Attachment -- one of the things that got me into SL in the first place.
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Psyra Extraordinaire
Corra Nacunda Chieftain
Join date: 24 Jul 2004
Posts: 1,533
11-23-2004 14:03
Uhmm... not sure if this counts as revolutionary....

Avian prim-based av's that feature moving beaks, blinking eyes, properly jointed bird-style legs, wings that can be furled/unfurled, complex gestures and animations...

I like realism in animal av's... 'speshly my own :>
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Driftwood Nomad
Registered User
Join date: 10 May 2003
Posts: 451
11-23-2004 14:06
Dogs! ;)
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
11-23-2004 14:06
Yes to both!!! :D
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Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
11-23-2004 14:40
hehe, I guess I associate neat with original. I came on the scene to late to be really original, and I don't really have the originality knack anyway :). But thx Torley :).

Show and Tells! I used to go to those a lot. In fact I met you at one Fran. I usually see very nice av stuff at show and tells but not a lot else.

I have a watch that ties into world lingo and translates other people or myself from one language to another :). Not particularly efficient so I can't sell it. It'd kill email servers right and left.

briefcase that stores multiple part buildings and allows them to be moved and rotated by manipulating the case. the rezzing is kinda fun to watch :). and of course turning a building upside down when someone goes inside is always a hoot ;).

10x10 prims laid on top of the water that cause splashing are fun :).

Ironchef's games were inspirational when I started.

Fran's watches and other small electronic doodads are awsome :).

Adam makes cool stuff but it's always so freakin heady it's hard to appreciate. I mean who needs to build things in wireframe and then use a script to put prim skin on it?!

Cornelius Bach is working on a very cool jeep script. Thing will climb a vertical wall just by driving up to it, no extra keys required. Still needs a bit oh work but it will get there.

There are a lot of other cool things I've seen too but I'm bad with names and my memory sucks in general :/.
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Water Rogers
Registered User
Join date: 1 May 2003
Posts: 286
11-23-2004 15:56
I've been working on an interlocking fight system mixing animation timing and scripting (rpg-based : a bit like Final Fantasy's way of fighting) for a little while when i get the spare time.

ermm... things i've done in the past... Nexcorp Interactive, I-Booths, hangman, 3d space invaders game, portaseries stuff... and lately reverie stuff.

But i'm pretty much hermit-ish like you fran, seeing as how the only 2 people up at 5-6am seem to be you and i -- so all i see it your cool stuff :)

--Water
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Kurt Zidane
Just Human
Join date: 1 Apr 2004
Posts: 636
11-23-2004 18:14
hug attachments
multi animation chairs, bracelets, dance machines
jeff has a really cool floor that fade in and out. so it's kind of like walking on air. (think magneto in the xmen movie)
auto boxing
Cross Lament
Loose-brained Vixen
Join date: 20 Mar 2004
Posts: 1,115
11-23-2004 19:09
After reading those last two, I suddenly want to see a combination of the hug animator and the fighting script.

Maybe like, "/beat <so-and-so's name>" and so-and-so gets a dialog asking if they want to allow the person to beat the crap out of them, and they say yes, and suddenly they're on the ground with the other person sitting on them hitting them in the face. :D
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- Making everyone's day just a little more surreal -

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Water Rogers
Registered User
Join date: 1 May 2003
Posts: 286
11-23-2004 19:15
From: Cross Lament
After reading those last two, I suddenly want to see a combination of the hug animator and the fighting script.

Maybe like, "/beat <so-and-so's name>" and so-and-so gets a dialog asking if they want to allow the person to beat the crap out of them, and they say yes, and suddenly they're on the ground with the other person sitting on them hitting them in the face. :D

rofl!

btw, you can see the progress of the interlock in Chartreuse at the Reverie store :D

--Water
_____________________
From: Philip Linden

For the more technically minded - the problem is actually NOT the asset server (or 'asshat' as you prefer to affectionately call it herein).
Lance LeFay
is a Thug
Join date: 1 May 2003
Posts: 1,488
11-23-2004 20:01
Glad to see the march of progress continued without me :P
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
11-23-2004 20:33
Damien Fate has made two things that wowed me recently:
- the "Oculous" womb of psychedelica
- the Picnic-in-a-Basket exploding picnic basket

Driftwood Nomad's dogs are entertainingly complex.

Ace Cassidy's Beatmaster drum kit is a very clever approach to making collaborative music in game.

I made a plywood cube of very exacting tolerances (0.5m^3) and tried to attach it to my head but failed.
Francis Chung
This sentence no verb.
Join date: 22 Sep 2003
Posts: 918
11-23-2004 20:46
From: Cross Lament
After reading those last two, I suddenly want to see a combination of the hug animator and the fighting script.

Maybe like, "/beat <so-and-so's name>" and so-and-so gets a dialog asking if they want to allow the person to beat the crap out of them, and they say yes, and suddenly they're on the ground with the other person sitting on them hitting them in the face. :D


Heh. Kenzington and I worked out something like that. Think of Launa and I's hug attachment, but replace it with the following messages (and corresponding anims)

"You threatened to give the smackdown to " + avName + "."

owner + " would like to beat you. Select [Yes] to accept."

owner + "gives " + avName + " the smackdown."
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Pedro Pendragon
Registered User
Join date: 15 Jan 2004
Posts: 77
11-23-2004 21:44
Francis,

You might dig my evolving flower garden.
It's at about Pomponio (220, 170). I started work on my flowers back in February-ish, but they depend on link permissions so they just recently with 1.5.6 became feasible to run unattended. :)

Anyway, I think they're pretty and entertaining.

I engineered one flower with mutable 'DNA' and let it loose. Right now they only reproduce asexually... I'd like to tackle sexual reproduction someday. (for my flowers, you pervs)

You can 'groom' them by touching the ones you like, which increases their likelihood to survive another generation (and therefore their likelihood to spawn new flowers similar to themselves.) I'd like to implement a way for other people to weed out undesireable ones, but I haven't gotten around to that yet, as it's pretty simple for me to select them and delete the ones I don't like.
Apotheus Silverman
I write code.
Join date: 17 Nov 2003
Posts: 416
11-24-2004 09:54
I've done quite a lot of crazy-neat things with vehicles, but very few people have seen them.

The SpaceShipOne replica I have sitting at Abbotts Aerodrome operates like the real thing, with feathered (and uncontrollable) re-entry, glider landing, and a working artificial horizon in the cockpit. Of course its thrust is toned down so the 70-some second engine burn time sends it just about to 4000m instead of 100,000m.

A current side-project is a helicopter with the same controls and very similar handling as a real one. That means it's quite difficult to learn, so I doubt many people will even be interested in this one.


Oh yeah, and I have a really big project I've been working on for months now that yall will hear about really soon now. I think it fits into the "neat script stuff" category. :D
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Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
11-24-2004 11:38
From: Pedro Pendragon
Francis,

You might dig my evolving flower garden.
It's at about Pomponio (220, 170). I started work on my flowers back in February-ish, but they depend on link permissions so they just recently with 1.5.6 became feasible to run unattended. :)

Anyway, I think they're pretty and entertaining.

I engineered one flower with mutable 'DNA' and let it loose. Right now they only reproduce asexually... I'd like to tackle sexual reproduction someday. (for my flowers, you pervs)

You can 'groom' them by touching the ones you like, which increases their likelihood to survive another generation (and therefore their likelihood to spawn new flowers similar to themselves.) I'd like to implement a way for other people to weed out undesireable ones, but I haven't gotten around to that yet, as it's pretty simple for me to select them and delete the ones I don't like.


That is so cool, Pedro! I love seeing things like this, as we can point to them and provide a real world justification for creating stuff in SL. I could imagine a teacher showing her class your garden as part of a lesson on simple genetics.
Marker Dinova
I eat yellow paperclips.
Join date: 13 Sep 2004
Posts: 608
11-24-2004 11:52
From: Francis Chung
Hi all :)

It occurred to me the other day that in the last half year, I've sort of devolved into a state of perpetual hermit-dom, and I haven't the foggiest clue what other scripters are up to these days. As I scan the names here, I realize that I don't recognize at least 90% of the people who frequent this very forum.

Once upon a time, the community was small, and I actually attended show & tell (does this event still exist?). It was neat to know what nifty projects people had done or were working on. So I ask you - what cool scripty projects have you seen/are working on out there?

Some exerpts from my list (mostly old stuff, heh):
- Pretty much anything Xylor's ever done. XyObjects probably tops that list.
- Alondria's got a way cool music streamer that searches the shoutcast network for songs.
- Wednesday and Oneironaut made these playable 2x2 and 3x3 Rubik's cubes, respectively.
- Huns' realistic flying aircraft. Impressive detail in the physics engine.
- Adam Zaius's torturing of LSL to get RSA in SL.
- Hank Ramos decided that SecondLife needed an IRC relay one day.
- Zeppi's whole GOM system.

That's all I can think of off the top of my head. I'm probably missing a lot of really great creations that I've seen. Your turn :)


Hey, I was working on a 3x3 rubic cube myself... I really would like to se one of these inworld! I'm not a scammer of copyright infringer... I was just having a really hard time running into some obsticles I'd like to see how he overcame.
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The difference between you and me = me - you.
The difference between me and you = you - me.

add them up and we have

2The 2difference 2between 2me 2and 2you = 0

2(The difference between me and you) = 0

The difference between me and you = 0/2

The difference between me and you = 0

I never thought we were so similar :eek:
Trent Hedges
TrentCycle & GRAPHICA
Join date: 4 Sep 2003
Posts: 198
11-30-2004 13:35
From: Pedro Pendragon
Francis,

You might dig my evolving flower garden.
It's at about Pomponio (220, 170). I started work on my flowers back in February-ish, but they depend on link permissions so they just recently with 1.5.6 became feasible to run unattended. :)


I am standing there right now - and no flowers :( I was really keen to check this out - is it somewhere else? Sounds like an amazing idea -

i recently built some trees that seed with particles in random formats, considered having them drop seeds which would grow a forest :)
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Pedro Pendragon
Registered User
Join date: 15 Jan 2004
Posts: 77
12-01-2004 17:08
Sorry, Trent,

I took them down because they weren't getting much traffic and they tend to hit the sim pretty hard. (Before I tuned them up, I brought the sim FPS down to 1 :O :D )

I've put them back out for display now, though.
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
12-01-2004 18:11
Sim height mapper that will use all available prims in the sim... and do so in under 20 seconds (really bad idea to use anywhere but a sandbox as it's no fun to get 15k prims returned).

Working multiprim drawer script...

Invisible prim (no renderable face :D )
Prims that crash sims.
extra large prims & super massive prims.
Linked Prim Sim Mapper.
prim torture.
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