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Raleda Sun
Registered User
Join date: 26 Jun 2006
Posts: 28
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06-29-2007 21:13
Ok..I'm finding that a lot of high end items are using RGB sliders and similar tools that change the tint of prims. Now, since I want to incorporate this into some of my designs, and I don't have any particularly scripty friends, I'm hoping you guys can help me.
From what I gather, this has something to do with the llsetcolor thing, but the actual interface of the thing is what completely confuses me. Any suggestions?
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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06-30-2007 01:40
From: Raleda Sun Ok..I'm finding that a lot of high end items are using RGB sliders and similar tools that change the tint of prims. Now, since I want to incorporate this into some of my designs, and I don't have any particularly scripty friends, I'm hoping you guys can help me.
From what I gather, this has something to do with the llsetcolor thing, but the actual interface of the thing is what completely confuses me. Any suggestions? The system will probably incorporate a HUD which when attached communicates with the object you want to tint. I say probably as you could do it without a HUD but I think it would be rather messy. The sliders are just prims that you drag across the face of the HUD and generate a normalised value (0 - 1) based on their position. The values for red green and blue are then combined into a vector which is used to set the colour in the llSetColor call (or equivelent).
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