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Playing Card Images

Mistah Hand
Registered User
Join date: 22 Mar 2006
Posts: 47
04-02-2006 20:33
I opened up a blackjack table's contents looking for the card images, but apparently there is none.

CODE

llMessageLinked(llRound(cardnum + 1), 0, "Card " + (string)rand_card, "");


Where are the images for the cards stored?
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
04-02-2006 21:00
look in the other prims of the table, also they probally are not stored in the objects as textures but in the scripts as UUID's
Mistah Hand
Registered User
Join date: 22 Mar 2006
Posts: 47
04-02-2006 23:28
From: Osgeld Barmy
look in the other prims of the table, also they probally are not stored in the objects as textures but in the scripts as UUID's


That was it, thanks! They were of type texture and not UUIDs. Out of curiosity(and another noob Q) if they were of type UUID keys, wouldn't that mean they were either embedded in the client or server?
Zodiakos Absolute
With a a dash of lemon.
Join date: 6 Jun 2005
Posts: 282
04-02-2006 23:45
Not necessarily. If you have permissions to use the texture, you can use the UUID anywhere you want to display that texture.

For example, try using a script to set a prims texture to "9f015d2a-9b3f-ea15-d9ff-423290d9a4b9". You don't have that texture, and it's not in any prim's inventory... but it'll still display.
Mistah Hand
Registered User
Join date: 22 Mar 2006
Posts: 47
04-02-2006 23:52
From: Zodiakos Absolute
Not necessarily. If you have permissions to use the texture, you can use the UUID anywhere you want to display that texture.

For example, try using a script to set a prims texture to "9f015d2a-9b3f-ea15-d9ff-423290d9a4b9". You don't have that texture, and it's not in any prim's inventory... but it'll still display.


Wow, that's great news. Thanks!