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Need script to force avie to face a direction

Drake Lemieux
Registered User
Join date: 17 Jul 2005
Posts: 7
03-30-2006 11:11
there are collars that force automations to the collar's owners, there are also many hug and kiss type scripts that cause the two to interact with each other (with some you need permission from the other, with some you do not).

What I would like is a way to cause another avie to turn and face a certain direcion. Ideally I could choose to "face" Me directly but it would be nice to pick an angle or maybe even a compass direction vai an interface or best yet by a command. Like the collars this would be best if it could be set up so that the person to be moved chooses ahead of time to accept all commands from another person.

One main purpose I'm thinking of for this is for when my girl goes afk and I have to move around, I'd like to get her to face me again but stay in place. More features/angles though would be a huge plus.

I'd be happy to pay for a script/object that can do this, and I'll pay more for one that I can mod/copy/transfer.

Any scripters want to take this on? Drop Me a line in game please.

Thanks!

-Drake Lemieux
Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
03-30-2006 13:13
There are currently no LSL functions to change the rotation of an avatar. Using some form of voodoo and chicken gizards though, you can rotate an avatar with the roation parameter in llPushObject. This is highly unpredictable and unreliable, *if* it even works anymore in any way shape or form.
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Drake Lemieux
Registered User
Join date: 17 Jul 2005
Posts: 7
03-31-2006 11:50
Bummer - but thank you for the response, Cid!!

-Drake
Zepp Zaftig
Unregistered Abuser
Join date: 20 Mar 2005
Posts: 470
03-31-2006 12:03
The only way is to sit on an object and rotate that. It's possible to override the sit animation with a standing animation.
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Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
03-31-2006 18:50
It's possible to stop an animation too, like the sit animation, so animations that override are not necessary.
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