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Kahiro Watanabe
Registered User
Join date: 28 Sep 2007
Posts: 572
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03-09-2008 07:11
Anyone knows the concept of those teleporters that goes attached to body? You drop a LM or have a list of locations in a NC, select one and it takes you.
What function do you need to move the avatar?
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Dylan Rickenbacker
Animator
Join date: 11 Oct 2006
Posts: 365
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03-09-2008 09:24
The one I'm using doesn't move the avatar at all. It just calls up the map with the required location selected, and you hit Teleport to go there.
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Pale Spectre
Registered User
Join date: 2 Sep 2005
Posts: 586
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03-09-2008 10:27
In Dylan's case the function is: llMapDestination 
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Monica Balut
Beam-Me
Join date: 18 Feb 2007
Posts: 311
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03-09-2008 13:38
llMapDestination is pretty much it if you're wearing it as a HUD. The other type of teleporters require you to sit on them and you can't sit on something you're wearing.
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Kahiro Watanabe
Registered User
Join date: 28 Sep 2007
Posts: 572
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03-09-2008 16:30
That's what I thought. Thanks.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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03-09-2008 17:25
it's not exactly a teleporter, but you can use move to target in hud, as has been done for 'camera' teleporters, basically moving you to the camera position, just beware of intevening objects. I posted the code for a simple map destination hud that cycles through landmarks at 
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Very Keynes
LSL is a Virus
Join date: 6 May 2006
Posts: 484
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03-11-2008 02:42
I use the map system in my HUD too, infact i think I adapted one of your scripts Void so thanks  What I particulaly like about it, is that I can select the location with the HUD and see how many people are there, before I TP. In fact I think I use it more for mapping locations than I do for TPing to them, but then I am running 4 seperate propertys and like to keep an eye on them all.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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03-11-2008 20:06
ooo good idea, hadn't thought of that use, I wonder ifyou can get sim info the same way w/o opening the map, I'll have to think about incorporating that, so the text gives the number of people on the sim before you click...
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