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Grantly Hamilton
Registered User
Join date: 31 Mar 2004
Posts: 38
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12-19-2006 03:16
Why is it that when you delink/link new objects to a set, the whole object moves minutely everytime throwing off exact measurements(which I need of course, to the ten thousandth degree(the last 3 decimal points in a float))...
My current project involves the linking and delinking of tiny objects, and the movement becomes really noticeable after a few delink, relinks...
The only thing I haven't tried is keeping the object linked and moving the new one and linking it before delinking the other.
Every other way so far causes miniscule object shifting...
What a pain in the ass...
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ed44 Gupte
Explorer (Retired)
Join date: 7 Oct 2005
Posts: 638
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12-19-2006 04:07
You could try using scripts to set positions and rotations and also to link. Scripts have the full 7 digit precision of floats, not limited to three decimal points. Linking requires permissions.
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Tiarnalalon Sismondi
Registered User
Join date: 1 Jun 2006
Posts: 402
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12-19-2006 04:31
The 'jump' the prims do is when you change root prims for all or part of an object.
Normally all you have to do to avoid this is to completely unlink everything before linking it again.
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Grantly Hamilton
Registered User
Join date: 31 Mar 2004
Posts: 38
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12-19-2006 05:37
Sorry, I mis-stated that... I need it passed the ten thousandth degree(aka, all decimals)...
Tiar, Doesn't the root prim stay the same? I set it so it does... so it shouldn't shimmy like that...
What I do is rez something, unlink the target pim & send the pos etc...
Move the new prim to the pos etc...
Link the new prim to the set keeping the root the same...
*shrugs*
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