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This is hard to explain |
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Poon Pan
Registered User
Join date: 2 Aug 2006
Posts: 11
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08-07-2006 16:09
But on the AV collision, I originally wanted to to rez a object, which i got it to do, but I want that object to be a exact copy of the original, so that too can rez more when touched, and so on, If i do it by placing a object in the inventory, after going down and touching each one the 4 box is box with only a script in it, Is there a way for the first object to exactly copy itself every time?
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Angela Salome
Registered User
Join date: 6 Oct 2005
Posts: 224
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08-07-2006 16:17
But on the AV collision, I originally wanted to to rez a object, which i got it to do, but I want that object to be a exact copy of the original, so that too can rez more when touched, and so on, If i do it by placing a object in the inventory, after going down and touching each one the 4 box is box with only a script in it, Is there a way for the first object to exactly copy itself every time? DANGER! You're playing with self-replication here. If you're not careful, you'll be banned from SL. DO YOU REALLY NEED THIS?! |
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Poon Pan
Registered User
Join date: 2 Aug 2006
Posts: 11
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08-07-2006 16:38
Yes, I do need this, btw it is for a private sim
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Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
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08-07-2006 16:49
Is there a way for the first object to exactly copy itself every time? Once the object is rezzed, you can have the parent item give it a copy of itself, so then it can in turn rezz it and give its offspring a copy etc. Look up object_rez event on Wiki for details. |
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Dustin Widget
Script Monkey for hire
Join date: 15 Feb 2006
Posts: 101
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tricky
08-07-2006 17:44
I am yet to get this to work reliably. I was attempting to do this as a proof of concept for a friend, with prims that die after 10 seconds or upon yelling stop, but they would always get buggy around the 5th generation....
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Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
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08-07-2006 18:06
There's some sort of safety measures put in SL to throttle rate of object self-replication ... possibly that's what you're experiencing? There should be details in a thread on 'goo fence' somewhere in this forum section.
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nand Nerd
Flexi Fanatic
Join date: 4 Oct 2005
Posts: 427
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08-07-2006 23:10
There's some sort of safety measures put in SL to throttle rate of object self-replication ... possibly that's what you're experiencing? There should be details in a thread on 'goo fence' somewhere in this forum section. Indeed, a grey goo fence: /54/90/105838/1.html _____________________
www.nandnerd.info
http://ordinalmalaprop.com/forum - Ordinal Malaprop's Scripting Forum |
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Poon Pan
Registered User
Join date: 2 Aug 2006
Posts: 11
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08-07-2006 23:32
the wiki for lsl had a part in there to copy past, and it worked, but thanks for the info.
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