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Bane Darrow
Registered User
Join date: 23 Apr 2006
Posts: 21
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08-01-2006 18:28
How are anti-idle scripts done? More importantly, what actions cause the client to consider someone 'not-idle'.
I'd buy a script, but would rather code my own, as it will be part of a larger project.
Bane
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Raske Soyer
Registered User
Join date: 8 Feb 2006
Posts: 19
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08-02-2006 02:32
Heya Bane  I'm pretty sure the anti-idle scripts in game are checking for the away animation and stopping it, then possibly setting some other animation. I could be wrong here, I've been meaning to play around with it but haven't had a chance to yet. I know there is another that just toggles away on/off every 10 seconds or so but the better ones seem to check for away status first via llGetAnimationList().
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nand Nerd
Flexi Fanatic
Join date: 4 Oct 2005
Posts: 427
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08-02-2006 14:16
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