Sorry I was so hard on you, here is the whole thing that you wanted

// Channel to set the line with
integer SET_LINE_CHANNEL_1 = 100100; //Score2Beat
integer SET_LINE_CHANNEL_2 = 100101; //PlayerName
integer SET_LINE_CHANNEL_3 = 100102; //PlayerScore
integer SET_LINE_CHANNEL_4 = 100103; //GameOwner
// XyText Message Map.
integer DISPLAY_STRING = 204000;
integer DISPLAY_EXTENDED = 204001;
integer REMAP_INDICES = 204002;
integer RESET_INDICES = 204003;
integer SET_CELL_INFO = 204004;
integer SET_THICKNESS = 204006;
integer SET_COLOR = 204007;
//Link Numbers of display prims
integer Score2Beat = 8;
integer PlayerNamePart1 = 9;
integer PlayerNamePart2 = 10;
integer PlayerScore = 11;
integer GameOwnerNamePart1 = 12;
integer GameOwnerNamePart2 = 13;
default
{
state_entry()
{
//Message Set up.
llMessageLinked(Score2Beat , SET_CELL_INFO, llList2CSV([SET_LINE_CHANNEL_1, 0]), "''''"

;//Score to Beat
llMessageLinked(PlayerNamePart1, SET_CELL_INFO, llList2CSV([SET_LINE_CHANNEL_2, 0]), "''''"

;//Player Name Part one
llMessageLinked(PlayerNamePart2, SET_CELL_INFO, llList2CSV([SET_LINE_CHANNEL_2, 10]), "''''"

;//Player Name Part two
llMessageLinked(PlayerScore, SET_CELL_INFO, llList2CSV([SET_LINE_CHANNEL_3, 0]), "''''"

;//Player Score
llMessageLinked(GameOwnerNamePart1, SET_CELL_INFO, llList2CSV([SET_LINE_CHANNEL_4, 0]), "''''"

;//Game Owner Part One
llMessageLinked(GameOwnerNamePart2, SET_CELL_INFO, llList2CSV([SET_LINE_CHANNEL_4, 10]), "''''"

;//Game Owner Part Two
//Display updates can be put anywhere in the script.
llMessageLinked(LINK_SET, SET_LINE_CHANNEL_1, "1928401783", "''''"

;
llMessageLinked(LINK_SET, SET_LINE_CHANNEL_2, "Xylor Baysklef", "''''"

;
llMessageLinked(LINK_SET, SET_LINE_CHANNEL_3, "1022383465", "''''"

;
llMessageLinked(LINK_SET, SET_LINE_CHANNEL_4, llKey2Name(llGetOwner()), "''''"

;
}
}