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llSetSoundRadius - does this work?

Court Goodman
"Some College"
Join date: 10 May 2006
Posts: 320
05-09-2007 16:26
Hi - the LSLwiki states for llSetSoundRadius

"Doesn't seem to do anything. It's not officially documented either, but the compiler eats it and there's a tooltip for it."

http://wiki.secondlife.com/wiki/LlSetSoundRadius lists it as well, but has no examples or usage instructions.

I'm hoping i just used it incorrectly.... Is this a planned feature, or deprecated, etc? i'd love to utilize it. I'm trying to use it with llLoopSoundMaster/Slave. If anyone has had any success, i'd love to hear from you.

Regards,

Court
Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
05-09-2007 23:53
From: Court Goodman
Hi - the LSLwiki states for llSetSoundRadius

"Doesn't seem to do anything. It's not officially documented either, but the compiler eats it and there's a tooltip for it."

http://wiki.secondlife.com/wiki/LlSetSoundRadius lists it as well, but has no examples or usage instructions.

I'm hoping i just used it incorrectly.... Is this a planned feature, or deprecated, etc? i'd love to utilize it. I'm trying to use it with llLoopSoundMaster/Slave. If anyone has had any success, i'd love to hear from you.

Regards,

Court


I have never heard of it, but thats nothing new.
Try llTriggerSoundLimited
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I'm back......
Court Goodman
"Some College"
Join date: 10 May 2006
Posts: 320
05-10-2007 11:25
I want to take advantage of the master/slave sound looping features. Its the extreme sound rolloff that gets in the way. I suppose for now the best thing is to instruct users how to adjust the rolloff on their clients. Thanks