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Ynot Fenua
Registered User
Join date: 11 Oct 2006
Posts: 18
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03-04-2007 05:28
I am trying to build a Sky Pod - from which Av's can parachute from. You can probably buy them - but i wanted a go at building my own.
I have the basic object moving - and using the warpPos routine, i can get the Platform to 768m - but not beyond. The routine uses llSetPrimitiveParams to change the position.
I have seen a similar platform which was able to attain Altitudes of 5000m - not sure if that is the limit or whether higher altitdues are possible, but I have no idea how it was acheived.
Any hints as to how this is achieved would be most gratefully received - I am not neccessarily looking for fully working code - as i enjoy the challenge of making it work.
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nand Nerd
Flexi Fanatic
Join date: 4 Oct 2005
Posts: 427
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03-04-2007 07:37
768m is the limit at which llSetPos and llSetPrimitiveParams([PRIM_POSITION...]) work (and therefore warpos). To move beyond this limit you'll need to switch to physical movement, llSetForce, llApplyImpulse, llSetBouyancy, llMoveToTarget etc etc. Theres a lot of options open to how you move and detect when you're at your target. Remember though that you're limited to 31 prims in your linkset, including avatars. Also you might want to use the following to restrict your object's rotation. llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Z | STATUS_ROTATE_Y, FALSE);
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