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script phantoms

Lotka Zagoskin
Registered User
Join date: 30 Sep 2006
Posts: 40
10-09-2006 15:29
i found stuff about prim phantoms, but i didn't find anything regarding script phantoms.

(1) what are they?

(2) how do you take them or get rid of them?

i can see them, using Ceera Murakami's show hidden objects procedure. But i can't seem to pick it up or anything.
Llauren Mandelbrot
Twenty-Four Weeks Old.
Join date: 26 Apr 2006
Posts: 665
Confused
10-09-2006 16:08
I make my Second Living scripting, and I have no clue what you are talking about. Would you please re-post with more informtion?
Lotka Zagoskin
Registered User
Join date: 30 Sep 2006
Posts: 40
now of course i can no longer find it
10-09-2006 16:56
now, of course, i can no longer find it. i was going to snap a pic of my screen to attach.

i was cleaning up after having taken copies of scripts offline which were boxed up by a friend. and i apparently left boxes behind.

there was one, which appeared to be a script, rather than any kind of a prim, and i could not take it. but it insisted it was a script.

maybe it got automatically reclaimed some how.

sorry for the bother.

thanks for the offer of help.

:Lotka
Llauren Mandelbrot
Twenty-Four Weeks Old.
Join date: 26 Apr 2006
Posts: 665
10-09-2006 17:39
Ah! Your terminology was confusing me, as I have never heard of "script phantoms". Now I at least have an idea what you are refering to. I have seen some documentation that suggests that it is possible to drop non-object assets in-world, and that they will turn into default-cube pseudo-prims. As I have never been able to do this, I figured I was looking at obsolete documentation. My best guess at this time is that you [or your friend] somehow managed to create one of these primless scripts in-world.