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llTeleportAgent??

Tasman Perth
Geekette Extraordinaire
Join date: 7 Jun 2005
Posts: 225
01-21-2006 13:04
The title of my post says it all... The wiki says this is a "future function" in 1.8.0.. Last I heard, we're now at 1.8.1(6)... With the following test script, I get "Name not defined within scope" on the end of the lookat vector.. Does this function exist now, or what, or did I zig when I should have zagged...

TasPerth

'**********************
key avkey;
string avname;
string simname;
vector simloc;
vector lookat;

default
{
state_entry()
{
}

touch_start(integer total_number)
{
avkey = llGetOwner();
avname = llKey2Name(avkey);
simname = "Isabel";
simloc = <37,227,35>;
lookat = <0,0,0>;
llOwnerSay("Teleporting "+avname+" to "+simname+" "+(string)simloc);
llTeleportAgent(avkey, simname, simloc, lookat);
}
}
Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
01-21-2006 13:37
This function was in the preview of 1.8. It's been pulled out for the public release :( I'm still waiting on it for a couple projects of mine...
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Tasman Perth
Geekette Extraordinaire
Join date: 7 Jun 2005
Posts: 225
01-21-2006 14:46
Wonderful... LL strikes again.. I've got a really nifty looking teleport chamber just waiting for a function that will allow inter-sim transport.. Would there be ANY use in kicking a Linden in the shin up in the Linden forums?? (other than the joy it would give me...)

Thank you...

TasPerth
Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
01-21-2006 15:14
From: Tasman Perth
Wonderful... LL strikes again..


I really don't get it. They make us struggle with the Sit Teleport hack forever. All the time, threatening to "fix" it. They resist P2P at the same time.

Then, without warning, they jam P2P into the 1.8 release in a way that was arguably disruptive. I like P2P, btw, I just don't like the way LL did it.

But now, there's no reason in the world that we shouldn't have llTeleportAgent() and they're still dragging their feet.
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Bertha Horton
Fat w/ Ice Cream
Join date: 19 Sep 2005
Posts: 835
01-21-2006 17:25
I think they're waiting to "sneak it in" so those wishing to grief by teleporting visitors all over the place won't be ready.
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Tasman Perth
Geekette Extraordinaire
Join date: 7 Jun 2005
Posts: 225
01-22-2006 09:50
Well, I'm a relative newb, but what I see with LL, is that they are VERY good with the design/implementation end of SL, but woefully lacking in the operation/management piece..
But that makes them virtually identical to SOOOOO many other modern corporations..
They seem to forget, again, like most other corporations, that you ignore your user community at your peril...

Tas
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-22-2006 12:38
From: Shack Dougall
Then, without warning, they jam P2P into the 1.8 release in a way that was arguably disruptive. I like P2P, btw, I just don't like the way LL did it.
Agreed. I suggested to them that they default P2P "off" for all non-Linden lands and let landowners turn it on as they wanted. That would have avoided a lot of the confusion. I *still* occasionally find myself in someone's bedroom or inside a security script's range when TPing on the main map.
Phoenix Psaltery
Ninja Wizard
Join date: 25 Feb 2005
Posts: 2,599
01-22-2006 12:56
From: Shack Dougall
But now, there's no reason in the world that we shouldn't have llTeleportAgent() and they're still dragging their feet.


I was told during the 1.8 Preview that llTeleportAgent shouldn't be expected til 1.8.3.

Be patient.

P2
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-22-2006 15:44
Actually, what I really want is llTeleportVehicle(), which would teleport the vehicle and all riders in one step.

Not only would this make it easier to go places in groups, you could "fly" to the islands!
Keane Edge
Registered User
Join date: 25 Apr 2005
Posts: 53
01-22-2006 20:37
From: Argent Stonecutter
Actually, what I really want is llTeleportVehicle(), which would teleport the vehicle and all riders in one step.

Not only would this make it easier to go places in groups, you could "fly" to the islands!


DeLorean that teleports to future sim, a 50's sim, and an Old West sim....
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-23-2006 07:31
Oh, yeh.

Also, if llTeleportObject() was "set-uid", so that it teleports with the permission of the script/object owner instead of the rider, you could create a vehicle that could take people to a sim or parcel they couldn't get to any other way.

So you would have to ride the time machine to get back to the future...
Zepp Zaftig
Unregistered Abuser
Join date: 20 Mar 2005
Posts: 470
01-23-2006 07:54
From: Argent Stonecutter
Oh, yeh.

Also, if llTeleportObject() was "set-uid", so that it teleports with the permission of the script/object owner instead of the rider, you could create a vehicle that could take people to a sim or parcel they couldn't get to any other way.

So you would have to ride the time machine to get back to the future...


That would be cool to have on llTeleportAgent too, go through a stargate and end up on a sim or parcel you can't normally teleport or go to. That would be great for games with multiple levels etc. You can already get to a parcel where you don't have access to kinda in this way though, by sitting on an object and setpos'ing it inside, but that's a bug that hopefully will get fixed.