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Serenity Galli
Registered User
Join date: 25 Dec 2007
Posts: 15
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12-25-2007 05:45
I would like to build a script that would display the x,y,z position (like the numbers in QVAnimator) or avatar body parts.
For example, clicking an attachment while sitting would generate the following:
Hips - 0,0,29 Neck - 0,0,0
any ideas if this is possible?
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Deanna Trollop
BZ Enterprises
Join date: 30 Jan 2006
Posts: 671
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12-25-2007 07:51
Not without manually positioning un-attached prims and comparing their locations to that of the avatar.
Attachment locations depend on the shape and current pose of the avatar (which also determine attachment orientations, which I believe is the Quavimator-like data you're trying to determine). LSL doesn't have access to avatar shape parameters, and poses are defined by animations, which run client-side only, while scripts run server-side only. Scripted attachments can only access the position and orientation of the avatar itself (or rather, the agent), not any of it's specific skeletal elements.
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