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Prim Break??? Please help!

Otach Lightcloud
Registered User
Join date: 24 Apr 2004
Posts: 5
06-28-2004 18:11
I'm tired of seeing all these vehicles with over 31 prims. There is a secret script to go past 31 prims. I've seen huge air cruisers, way over 31 prims flying in the air. People are SELLING this secret for 40k!!! I simply cannot afford that and I Want over 31 prims in my vehicle! Will someone please post the script??? I'm begging you!
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
06-28-2004 18:50
It's not the script that's doing it :)

Last time I looked you could still do it with any old basic vehicle script..

Now as one of the folks who found how this could be done one fine day I would say DON'T DO IT!

Many reasons : Relying on exploits leads to nothing but heartache down the road - be it the heartache of that 150 prim zepplin plummetting to the ground, or 100 angry customers running after you when their zepplins stop working.

Having a virtual 'no limit' encourages sloppy building - proof positive is looking over some of the creations now - opposed to those of 1.0. People are doing more with less.

Challenge yourself to work with less now -- script within the set limitations -- eventually you will be rewarded. WHEN the limit is eventually raised you will be able to take full advantage of it -- while zepplin boy sits scratching his head :)

Siggy.
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From: Jesse Linden
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Otach Lightcloud
Registered User
Join date: 24 Apr 2004
Posts: 5
06-28-2004 20:17
What would be an example of one of the old scripts you're talking about?
Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
06-28-2004 20:46
All that, and the things tend to explode when they cross sim borders at speed.

If you need something bigger than 31 prims to fly/roll/etc... Just don't make it physical.
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Jake Cellardoor
CHM builder
Join date: 27 Mar 2003
Posts: 528
06-29-2004 00:51
I thought the over-31-prim workaround had been removed; at least that was what was stated in this thread:

/invalid_link.html
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
06-29-2004 04:30
Last time I checked it (1.3) was pretty much after it had been 'fixed' -- and it still worked (well at least the way I did it).

Otach - I should have said 'any old script' :) The exploit isn't in the way the vehicles are scripted, more how they are put together. Once again, and I can't stress this enough - don't rely on an exploit... Any update at all this could be fixed, leaving you with a grounded-motionless pile of prims.

Siggy.
_____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.

From: Jesse Linden
I, for one, am highly un-helped by this thread
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
06-29-2004 07:32
what are you talking about Otach?

I dunno if im the person you are aiming at but i created this script especially for the mobile Base of the space pirates

im not selling it

the fact is that im not sure the sims cqn handle more than one of these monstruousity, and i dunna what can happend if someone create a bigger one...

and i gave you so many hints you should have already figured out how its working