Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Negative Mass Objects: Let's be honest here...

Craze Copeland
Registered User
Join date: 25 Mar 2006
Posts: 19
04-08-2006 20:54
Okay Okay, read the whole post.
From what I can tell, Negative Mass Objects are a touchy subject. I asked several people about them, and how to make them, but alas, no information. They said it was a bug and they didnt want to spread the information because it's "damaging to linden's servers".
For those of you who dont know what negative mass objects are, its when you give an object or prim negative mass. I've been told that putting a bunch of objects with negative mass on an avatar will propel the avatar so far into the ground- causing them to appear in space, around 2 billion meters high.
Now here's what Im wondering, how do you do it? The PsiTEC combat system has negative mass on their traps, thats what makes them orbit you up to 247857986745 meters in the sky.
Is it just a script...or does it require other objects as well? How much negative mass can you have? Are there any non-grief uses for negative mass?

I searched the forums and found nothing, so i started this topic.
If you dont want to post the technique, just PM it to me. I need to know this.

Thanks,
/craze3
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
04-08-2006 22:32
From: Craze Copeland

Is it just a script...or does it require other objects as well? How much negative mass can you have? Are there any non-grief uses for negative mass?

You may be able to use them to make a large vehicle movable.
==Chris
_____________________
October 3rd is the Day Against DRM (Digital Restrictions Management), learn more at http://www.defectivebydesign.org/what_is_drm
Shaun Altman
Fund Manager
Join date: 11 Dec 2004
Posts: 1,011
04-09-2006 04:17
bump.
_____________________
Regards,
Shaun Altman
Fund Manager
Metaverse Investment Fund
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
04-09-2006 06:09
thelittle boys of psitec and all the other childs that sell items that orbit you to a million meter and more are ma&king money on devices that , on top of being pure griefing tools - can wreck attachments allignments and thus permanently dammage em, you really want to be in the same basket as such peoples?
_____________________

tired of XStreetSL? try those!
apez http://tinyurl.com/yfm9d5b
metalife http://tinyurl.com/yzm3yvw
metaverse exchange http://tinyurl.com/yzh7j4a
slapt http://tinyurl.com/yfqah9u
Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
04-09-2006 06:18
"Do no harm."

THAT should be in a scripter's creedo, right after "Ohhhhhh... What does THIS button do?"

:D
Shaun Altman
Fund Manager
Join date: 11 Dec 2004
Posts: 1,011
04-09-2006 06:40
From: Kyrah Abattoir
thelittle boys of psitec and all the other childs that sell items that orbit you to a million meter and more are ma&king money on devices that , on top of being pure griefing tools - can wreck attachments allignments and thus permanently dammage em, you really want to be in the same basket as such peoples?


Of course not, but I still want to know how it's done. Do you know?
_____________________
Regards,
Shaun Altman
Fund Manager
Metaverse Investment Fund
Elle Pollack
Takes internets seriously
Join date: 12 Oct 2004
Posts: 796
04-09-2006 07:45
Moving to Scripting Tips.

Off the top of my head, I think it has something to do with putting negative values in llSetMass, but I'm not a scripter so don't quote me on that.
_____________________
***********************************************
"Ya'll are so cute with your pitchforks and torches ..." ~Brent Linden

SL streams a world, can you also stream a mind?
Ayrn Wake
Registered User
Join date: 7 Jan 2006
Posts: 39
04-09-2006 08:06
There is no llSetMass, only llGetMass. If you wanna change an objects mass, you need to scale it, perhaps even change its property (wood, metal, light, etc), though I'm not sure on that. llSetBuoyancy can be used to mimic a negative mass (same with llSetForce).
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-09-2006 09:29
Any object with a flight script in it has "negative mass".

You can get my open-source flight script at either of my stores... the one at The Coonspiracy is easiest to find, though the one 500 meters over the big crater in the south side of LostFurest dAlliez is more fun to get to.

I'm sure they have some in the LSL Wiki's script library as well.
Craze Copeland
Registered User
Join date: 25 Mar 2006
Posts: 19
04-09-2006 10:57
hey thanks for your ideas. Any other suggestions? How do planes have negative mass?
Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
04-09-2006 11:02
From: Argent Stonecutter
Any object with a flight script in it has "negative mass".

You are confusing the use of a script via llSetForce, llApplyImpulse or llMoveToTarget, with a prim, non scripted, that registers as having a mass less than 0.000000.
_____________________
Kairen Overdrive
Registered User
Join date: 12 Jul 2005
Posts: 38
04-09-2006 13:17
Well, it used to be that changing the prims properties such as cut start/end and dimpling ,hollowing it can result in a negative mass object. Though dont quote me on that because it might be fixed. Just try experiment with llGetMass in a timer and change the prim till you get a negative mass.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-10-2006 08:14
From: Cid Jacobs
You are confusing the use of a script via llSetForce, llApplyImpulse or llMoveToTarget, with a prim, non scripted, that registers as having a mass less than 0.000000.
Ah, I wasn't aware that such a thing was possible.

Sounds like the best way to find it would be a random walk hill-climber based on a loop using llSetPrimitiveParams() followed by llGetMass() rather than tweaking it yourself.
Merlin Alphabeta
Registered User
Join date: 12 Feb 2006
Posts: 83
04-10-2006 11:21
I was thinking prim torture was probably the way to get there.

Hill climbing could be fun - but might be hard to reproduce, as you would need to know all the steps to get from point a to point b, and which ones actually made a change... since prim torture relies less on the properties put in and more on the order of operations...