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Kayaker Magic
low carbonated footprint
Join date: 11 Sep 2008
Posts: 109
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10-26-2008 13:43
I want to have physical and non-prims linked together, say physical moths fluttering around a candle. So I call llSetStatus(STATUS_PHYSICS, TRUE) in the moths and llSetStatus(STATUS_PHYSICS, FALSE); in the candle. But then when I call llSetForce(invec*attract,FALSE) to start giving a moth some behavior, the candle takes off with it as if they were attached by a fixed invisible rod. Is it possible to have physical and non-physical prims linked together? To have individual prims in a linked object each have their own separate physics?
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Very Vig
Registered User
Join date: 24 Oct 2008
Posts: 4
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10-26-2008 13:54
From: Kayaker Magic Is it possible to have physical and non-physical prims linked together? To have individual prims in a linked object each have their own separate physics? To the best of my knowledge, no you can't. I had a similar problem a while ago with Flags attached to a boat, as soon as I made the flags flexy, the crew fell through the deck  , the whole thing became non physical. People on the building tips forum may have some work around, try asking there.
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Tyken Hightower
Automagical
Join date: 15 Feb 2006
Posts: 472
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10-26-2008 14:57
Can't be done. It's kind of a contradiction anyway.. it doesn't really make sense. Any such workaround would be patched within a server version or two anyhow.
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Crunch Underwood
Mr. Grown up, Go away sir
Join date: 25 Sep 2007
Posts: 624
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10-26-2008 15:02
they would need to be seperate. but is there a way you can script the moth to fly as a physical form but only around the candle? as in have the candle and the moth speaking to eachother
some other ways might be a simple rotation script, or my prefered method would be to use puppeteer. that way they can be linked as well
good luck
-Crunch
_____________________
---------------------------------------------- So your final Nimbus Score is 8.15, a quite remarkable achievement for a biped. Congratulations Crunch, you should be very proud. 
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Kayaker Magic
low carbonated footprint
Join date: 11 Sep 2008
Posts: 109
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10-27-2008 10:54
I can get the motion I want if each moth is a separate physical prim. However, if I'm carrying the candle, I cannot rez moth prims in most areas, only at home or in sandboxes. I can llSetPos a non-physical moth but then I have to do my own physics and the motion is jerkey. I suppose I'll put up with that and call it a feature: RL moth motion is kind of fluttery-jerkey.
What is puppeteer?
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