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Best way to access *lots* of inventory?

bucky Barkley
Registered User
Join date: 15 May 2006
Posts: 200
09-04-2006 09:53
I'll shorten up a previous question ...

I want script access to a lot of inventory items - more than 50-75.
Currently, 1 prim/1 script/1 set of inventory runs out of memory.

What strategies seem to work well for access to a lot more (in chunks
of, say, 50 at a time?) - think of switching off sets of textures.

* are you throwing inventory into one big pot, and only looking at
a subset at a time?
* are you divvying it up into different prims, and switching off which
one(s) are the supplier?
* are you doing something else, such as a remote object that spits out descriptions
and keys via llSay()?
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
09-04-2006 09:54
It really depends what you are doing with the inventory. Why do you need to store the names in script memory?
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bucky Barkley
Registered User
Join date: 15 May 2006
Posts: 200
09-04-2006 10:37
From: Strife Onizuka
It really depends what you are doing with the inventory. Why do you need to store the names in script memory?


Dialogs - I want the user to be able to easily browse the names within a current set of textures. I have a controller which maintains the list/mappings of descriptions to keys.