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Need Script help

Severe Whiplash
A.K.A Ywoski Khan
Join date: 3 Oct 2004
Posts: 381
06-15-2005 05:36
In Brief:

i made some TIE Fighter Variations and i wondered if anyone knows how to do decent lookin AV Seeker Missiles, Bomber Bombs

maybe even upgrade my flight script with a mouselook steering one if possible pitch up and down with mouselook also like Rickards FX2 Shrike
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A.K.A Ywoski Khan - Founder and Sith Lord of the Shadow Syndicate
Sith Lord of Dark lords of the Sith (lvl 3)

Admiral in the New Imperial Navy
Clone Lieutenant in the Grand Army of the Republic


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Zindorf Yossarian
Master of Disaster
Join date: 9 Mar 2004
Posts: 160
06-16-2005 16:46
I love it when the signature is longer than the post. :rolleyes:
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Severe Whiplash
A.K.A Ywoski Khan
Join date: 3 Oct 2004
Posts: 381
06-22-2005 02:40
seriously, how does that comment help me at all? :mad:
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A.K.A Ywoski Khan - Founder and Sith Lord of the Shadow Syndicate
Sith Lord of Dark lords of the Sith (lvl 3)

Admiral in the New Imperial Navy
Clone Lieutenant in the Grand Army of the Republic


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Ursula Madison
Chewbacca is my co-pilot
Join date: 31 Jul 2004
Posts: 713
06-22-2005 12:54
From: Zindorf Yossarian
I love it when the signature is longer than the post. :rolleyes:

Interestingly, your signature is actually longer than your post. Does that make your post pointless, or would it be pointless regardless of the length of your signature?
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Kage Seraph
I Dig Giant Mecha
Join date: 3 Nov 2004
Posts: 513
06-22-2005 21:11
From: Severe Whiplash
In Brief:

i made some TIE Fighter Variations and i wondered if anyone knows how to do decent lookin AV Seeker Missiles, Bomber Bombs

maybe even upgrade my flight script with a mouselook steering one if possible pitch up and down with mouselook also like Rickards FX2 Shrike


Hey Severe. Sorry they're harshing your buzz. =)

You'll want the plane script (or another script triggered by the plane script) to rez the av seeker object, which should be physical for realistic movement. Once rezzed, the av seeker object should use a repeating sensor to learn the location of the nearest unlucky avatar, which is hopefully not you.

Then, once it has gotten a fix on its target, the missile might use a combination of facing the target and moving to the target.

Once it gets to the unlucky av within a certain distance or even collides mightily with the poor sap , have that missile unleash hot fiery napalm death, a resounding BOOM, and a good shove just for spite.

With love from Jesus. =)
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
06-22-2005 21:52
From: Kage Seraph
You'll want the plane script (or another script triggered by the plane script) to rez the av seeker object, which should be physical for realistic movement. Once rezzed, the av seeker object should use a repeating sensor to learn the location of the nearest unlucky avatar, which is hopefully not you.

Then, once it has gotten a fix on its target, the missile might use a combination of facing the target and moving to the target.

Once it gets to the unlucky av within a certain distance or even collides mightily with the poor sap , have that missile unleash hot fiery napalm death, a resounding BOOM, and a good shove just for spite.

With love from Jesus. =)


I have to give you props on the linkage dude, the way you wrote that is awesome. :D
==Chris
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Kage Seraph
I Dig Giant Mecha
Join date: 3 Nov 2004
Posts: 513
06-23-2005 08:15
Give a man a fish, teach a man to fish, no? =D Though I admit I sometimes go nuts when I'm in the "learning to fish" state.
Severe Whiplash
A.K.A Ywoski Khan
Join date: 3 Oct 2004
Posts: 381
06-23-2005 08:27
heh, i'll err, try and understand what you told me to do lol
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A.K.A Ywoski Khan - Founder and Sith Lord of the Shadow Syndicate
Sith Lord of Dark lords of the Sith (lvl 3)

Admiral in the New Imperial Navy
Clone Lieutenant in the Grand Army of the Republic


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Zindorf Yossarian
Master of Disaster
Join date: 9 Mar 2004
Posts: 160
06-23-2005 11:55
From: Ursula Madison
Interestingly, your signature is actually longer than your post. Does that make your post pointless, or would it be pointless regardless of the length of your signature?


It would be pointless regardless of the length of my signature, definitely.
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Galicon Lemieux
Registered User
Join date: 21 Jul 2005
Posts: 9
tigggggggggggght
12-09-2005 14:41
From: Kage Seraph
Hey Severe. Sorry they're harshing your buzz. =)

You'll want the plane script (or another script triggered by the plane script) to rez the av seeker object, which should be physical for realistic movement. Once rezzed, the av seeker object should use a repeating sensor to learn the location of the nearest unlucky avatar, which is hopefully not you.

Then, once it has gotten a fix on its target, the missile might use a combination of facing the target and moving to the target.

Once it gets to the unlucky av within a certain distance or even collides mightily with the poor sap , have that missile unleash hot fiery napalm death, a resounding BOOM, and a good shove just for spite.

With love from Jesus. =)
Id love to do that same thing, but i am bad at scripting. How would that look actually in a script?
Also, it would be cool to have actual "dumb" bombs that just fall. That'd be just rez, make physical, and explode on intersect right?
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