Hi all.
I'm trying to set up a boat bow wave using particles. I've got the appearance I want and I set it using moving_start()/moving_end() but it doesn't seem to stop when the boat stops.
I've even tried putting a scrubber script in the prim to clear the prim attributes when the boat stops and moving_end should take effect.
Is there something I'm missing to make the particles stop/start properly?
Thanks for any help/advice.
The script is as follows:
list particle_parameters=[]; // stores your custom particle effect, defined below.
list target_parameters=[]; // remembers targets found using TARGET TEMPLATE scripts.
default
{
state_entry()
{
particle_parameters = [ // start of particle settings
// Texture Parameters:
(
........particles blurb.............
)
//end of particle settings
];
}
moving_start()
{
llParticleSystem( particle_parameters + target_parameters );
}
moving_end()
{
llParticleSystem( [ ] );
}
}
;