P.S. i have gotten this far.
default
{
on_rez()
{
llSetForce(<0,0,10> * llGetMass()
;llSetTimer(20.0);
}
timer()
{
llDie();
}
}
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I need help with a confetti balloon. |
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Jackal Andrew
Registered User
Join date: 26 May 2008
Posts: 2
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12-07-2008 15:03
I've always wanted a confetti balloon that will rise for 20 seconds then spray colorful particles then make the object die. I've made the balloon but i need help with the script. Anyone got any ideas?
P.S. i have gotten this far. default { on_rez() { llSetForce(<0,0,10> * llGetMass() ;llSetTimer(20.0); } timer() { llDie(); } } |
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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12-07-2008 15:09
Cool idea! Most of what you want involves particles. Visit the Particle Laboratory at http://slurl.com/secondlife/teal/180/74/21/ to learn everything you will need to know for this project (including sample scripts and snippets) and more.
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Jackal Andrew
Registered User
Join date: 26 May 2008
Posts: 2
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I know
12-07-2008 16:47
Cool idea! Most of what you want involves particles. Visit the Particle Laboratory at http://slurl.com/secondlife/teal/180/74/21/ to learn everything you will need to know for this project (including sample scripts and snippets) and more. I know that but I don't know where to put it in the a script. ![]() |
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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12-07-2008 17:33
I know that but I don't know where to put it in the a script. ![]() In the timer event, above llDie(). Until you get it working, you might want to throw an llSleep in there also like this: timer(){ //Do particle stuff here llSleep(1.0);//adjust as necessary llDie(); } _____________________
I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime.
I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum |
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Yingzi Xue
Registered User
Join date: 11 Jun 2008
Posts: 144
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12-08-2008 03:14
Also, make a confetti texture to use with the particles so it looks like confetti and not particles.
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ElQ Homewood
Sleeps Professionally
Join date: 25 Apr 2007
Posts: 280
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12-08-2008 05:26
Also, I've found it helpful to place the particle engine/system in a function, so you can call it from your code by simply calling the function, rather than putting all that into the script proper. Not sure how this helps or doesn't help performance, I just know it makes it easier for me to write and, later, read lol.
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