CODE
rotation my_rot = llGetRot();
vector my_fwd = llRot2Fwd(my_rot);
vector pos = llGetPos();
rotation rot = llGetRot();
vector offset = <.7, 0.6, 0>;
vector vel = <0.0,3.0,0.0>*llGetRot() + llGetVel();
offset *= rot;
pos += offset;
llRezObject("Rocket (F-18 FIXED5)", pos, vel, my_rot, 1);
anyone have any ideas?