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Hugging in Havok 4 |
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Dylan Rickenbacker
Animator
Join date: 11 Oct 2006
Posts: 365
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02-18-2008 04:08
Has someone already tweaked one of the standard hugger scripts so that it works properly in Havok 4? Mine doesn't ... the positions are off sideways, and the avatars keep trying to walk forward after collision. I'm using a slightly modified version (the actual physics parts are untouched) of the free Personal Hugger script by Francis Chung that's floating around all over SL. Is there anything one can do to tweak it or do we have to wait till they fixed the bug?
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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02-18-2008 09:08
Hmm. I would suggest maybe using collision events to know when to hold the avatars in place rather than trying to keep moving them toward each other.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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02-18-2008 15:06
This could be related to this JIRA:
http://jira.secondlife.com/browse/SVC-1299 Says fix pending, I wouldn't tweak anything yet. _____________________
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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02-19-2008 01:09
Has someone already tweaked one of the standard hugger scripts so that it works properly in Havok 4? Mine doesn't ... the positions are off sideways, and the avatars keep trying to walk forward after collision. I'm using a slightly modified version (the actual physics parts are untouched) of the free Personal Hugger script by Francis Chung that's floating around all over SL. Is there anything one can do to tweak it or do we have to wait till they fixed the bug? funny, that's the same behavior I see in H1... alignment is never perfect, and you keep trying to walk through your target... _____________________
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Dylan Rickenbacker
Animator
Join date: 11 Oct 2006
Posts: 365
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02-19-2008 05:59
funny, that's the same behavior I see in H1... alignment is never perfect, and you keep trying to walk through your target... hmmm not here ... not that this hugger would always align avatars perfectly in H1 but at least it does so most of the time if you help it along a little by having your av face the other one with enough distance between them to give the script some room to maneuver. And they always stop walking. Not so in H4. It fails EVERY time, try as you might to make things easy for the script. |
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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02-19-2008 12:41
I know they have also been tweaking the functioning of llMoveToTarget(), it may be related to that as well. I know my collar leashes work well in H4, but I can't honestly say i've tried the Hug. I guess I need to do some testing.
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