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Issues with a surfboard

Holocluck Henly
Holographic Clucktor
Join date: 11 Apr 2008
Posts: 552
03-29-2009 05:31
I've gotten the hang of riding stuff while sitting down, but I can't seem to make a surfboard. The physical state seems to recognize the middle of the avatar and I fly by my hips LOL. The standard surf animation doesn't change this and an offset I found in the sit script doesn't either. Neither does making an invisible prim with the sit command and physically raising it.

Alas, I'm still but a scripting moron...
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
03-29-2009 12:37
go back to that sit target offset, make sure it's close to the board, and then if it's not there's your problem. it'll need a different offset AND a different animation (one that's raised from ground level). that should fix the balance issue
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Cypher Ragu
[Mad Scientist]
Join date: 6 Jul 2008
Posts: 174
03-31-2009 22:09
Also, make sure the sit target isn't ZERO_VECTOR and ZERO_ROTATION. That'll remove the sit target completely, and leave the sit position up to the client (which often results in some awkward positions).
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