heyas;
may i request a faq/sticky collecting what's new and weird (or just downright WRONG) with the new havok 4 rollout. i presume, of course, that there were scripting changes along with the havok 4. otherwise, i don't see how a new physics engine could mess up scripting things not even related to physics.
Target Omega Slower: this might just be me... but it seems my target omega things are going around more slowly than before?
Animations Don't Stack: i have no other clue why something like this might not work:
llStartAnimation("advance");
llStartAnimation("TAO2-Lock");
--or--
llStartAnimation("advance");
llSleep(0.2);
llStartAnimation("TAO2-Lock");
this is SUPPOSED to apply two priority 4 animations to the avatar, one that plays an animation (its the en garde default fencing animations), then one that locks the avatars limbs into folded up tiny mode.
i've tried different sleep delays up to 3 seconds, or no sleep delays. i even tried applying the second animation THREE TIMES IN A ROW. which sometimes worked. only sometimes.
and yes, when i open the animations and play them in world, one after the other, they work exactly right.
i've heard of some other ones, but don't know the details.