Paradigm Brodsky
Hmmm, How do I set this?
Join date: 28 Apr 2004
Posts: 206
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06-24-2004 06:13
Ok, I've heard rumors of objects being able to posses phantom parts. I call this a rumore because on my ship, I have doors that turn phantom when clicked so that you can walk through them.
Well that worked all fine and dandy during construction of the hull when the ship wasn't linked. Now that the ship is linked, opening a door turns the whole thing fantom, and everyone falls through the floor.
This is frustrating! Is there a method to keep this from happening? How do I get one part of an object to turn phantom, while the rest of it stay s non-phantom?
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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06-24-2004 06:23
unlink it, turn phantom, relink it. three lines of code ought to do it 
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Paradigm Brodsky
Hmmm, How do I set this?
Join date: 28 Apr 2004
Posts: 206
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06-24-2004 07:03
hmm I thought of that, but the problem is that is someone openes a door while this ship is moving, the door gets left behind because it's unlinked. However, I guess I could have it lock and unopenable while the ship is moving. Not like anyone will be standing up during flight anyway. The seat belt sign will be on. LOL Thanks 
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Lumiere Noir
Ivory Tower Dweller
Join date: 25 Dec 2003
Posts: 212
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The Pity of Phantom Parts...
06-24-2004 12:55
From: someone Originally posted by Paradigm Brodsky hmm I thought of that, but the problem is that is someone openes a door while this ship is moving, the door gets left behind because it's unlinked. However, I guess I could have it lock and unopenable while the ship is moving.
Not like anyone will be standing up during flight anyway. The seat belt sign will be on. LOL
Thanks As far as I know, objects cannot possess phantom parts. Possess phantom parts...humm...say THAT ten times fast! That's as far as I know. Strife Onizuka is able to go far beyond what I've always thought possible in SecondLife, but in my experience, this is the case. Personally I make my ship go phantom when it's in motion just so I don't have to nagotiate buildings and hillsides all that carefully. When the ship is stopped, and the pilot stands up, it instantly becomes non-phantom again, and a nice platform for doing things. Your ship (which I've admired several times) might benefit from such an addition. If you're really stuck on the idea of putting in a cool door, you might try this (so far) little used trick: write a script using prim params to make it dialate open by becomming hollow. Oz Spade has used this to excellent effect on a building I've seen of his. Note, it used to be so that you could not be seated on a prim that is exercising a prim param funciton. I don't know if this is still the case or not, but that would take in the whole vehicle. A quick test just now indicates that no, you can't sit on something undergoing prim params, nor something linked to that mutating, morphing prim. When it says Lumi Lumi Lumi on the Label Label Label you will Like it Like it Like it on your Gable Gable Gable! Edited to change a yes to a no, and to remove all digressions involving my time spent in Turkish prisons.
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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06-24-2004 14:20
You can also use llSetPos or llSetRot to move the door while the ship is in motion or not. (If they are used within child link prims, they take offsets from the parent, so the door is never left behind.) ==Chris
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