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Indy Quamar
Registered User
Join date: 16 Sep 2006
Posts: 69
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01-20-2007 11:32
Is it possible to make a vendor with a copyable object inside it but when the item is bought the item comes out no copy? And if that vendor was given to another person is it possible to make it so they can not take out the copyable item and have it still copyable? I am not sure if making it a no mod vendor would stop the owner from removeing the contents. I am looking to put my product in a vendor and give the vendor to someone else who will put it in their store. I dont want that person able to rip me off tho
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Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
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01-20-2007 11:45
Your best bet is a server based vendor system. The vendors are empty then and only signal the server (that you keep yourself), to give the item. The item can be no-copy inside the server.
There are several server based vendor systems sold. I don't know if the actual vendors are transferrable though, you'll have to look into that yourself.
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Kinga Svarog
omg...i didn't say that!
Join date: 13 Apr 2005
Posts: 120
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never give your vendors to another
01-20-2007 13:20
From: Indy Quamar Is it possible to make a vendor with a copyable object inside it but when the item is bought the item comes out no copy? And if that vendor was given to another person is it possible to make it so they can not take out the copyable item and have it still copyable? I am not sure if making it a no mod vendor would stop the owner from removeing the contents. I am looking to put my product in a vendor and give the vendor to someone else who will put it in their store. I dont want that person able to rip me off tho ummm....why would you give your vendor to anyone? you can sell in their store if they let you provided they won't return your vendor and if so tell them to invite you to the group they have the land on so nothing gets returned. your only asking to be scammed by giving your stuff to another person.
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Indy Quamar
Registered User
Join date: 16 Sep 2006
Posts: 69
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01-20-2007 14:24
From: Kinga Svarog ummm....why would you give your vendor to anyone?
Reason for this is i make a lot of different things. I am not a shoe designer but i did make some good shoes. I want to be able to give a vendor to a store owner so that they can rez it in their stores and any stores they open in the future and split the proceeds with them. I dont want to have to figure out where all the different stores are and if i have 10 different items in 10 different store owners places and they all are in 10 different groups thats 1000 groups. impossible in SL. But i also dont want them capable of taking my product out of the vendor with full permissions and have them ripped off.
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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01-20-2007 17:00
no, that would be 10 groups.
But you might strongly consider using a networked vendor setup. That would allow you to update the contents of your vendors by editing the server, rather than dealing with the vendors on the site.
Put simply.. drop your vendor in their shop. if they have a group that has "autoreturn protection" join that group, assign that vendor to that group. As far as I know, you can then leave the group if you like, but the vendor will stay assigned to that group. Hook the vendor up to your server, move on to the next shop, etc.
Land can only have one group assigned to it. So the location for your vendor can only be a matter of one group. So if you have 10 vendors in that location.. that's one group. if you have 10 shops owned by 10 different groups.. then that's 10 groups.
if you give them a transferrable, no copy version of your shoes to sell.. the moment they sell that one pair.. YOU have to come out and give them another pair. I don't see any store owner being willing to put up with that kind of imposition on their time.
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Indy Quamar
Registered User
Join date: 16 Sep 2006
Posts: 69
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01-20-2007 19:59
Winter this is not an option for what i need. If i have 1 item with a store owner is in 10 groups thats 10 groups If i have a second item with a second store owner and he is in ten groups that is 20 etc but I am not going to argue math with you over this. I think my point was basicly clear. What i need is to know if this is possible or not and if it is how to do it. I can not be the owner of the vendor it is out of the question for my needs.
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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01-20-2007 20:31
it. is. possible. (kinda)
Make a scripted vendor that will contact your server. Find a way to grant permission to the foreign owned vendor (not owned by you) to send delivery commands to your server.
You're pretty much on your own here.. because any such system would be almost completely insecure.
It's POSSIBLE that you could rez a vendor.. and then configure it in the field.. then sell it to the shop owner.. but sell it to him as no-mod. Thus SOMEWHAT insulating yourself from abuse of the system. This would allow you to add some kind of verification/authentication mechanism into the script.. so that your server would "know" that it was allowed to follow orders given it, regardless of who owned the vendor.
Once the guy owns it though.. you've lost control. If you need a certain authentication system to "prove" your friend's vendor is on the up-and-up.. that same authentication system COULD be forged.
It would be a lot EASIER to just give him "5 no-copy pairs of shoes" in a vendor. Once they ran out.. have the box email you.
Or you could go back to the server idea.. and then when the vendor runs out, have it email a server. Which you could then.. THEORHETICALLY have "give inventory" to the vendor box... refreshing the contents.
But that's where things get sticky.. because if you own a prim.. even if it's no-mod.. sometimes you can rip contents out of it. So the vendor could therhetically "steal" all 5 pairs of shoes out of the vendor, put them in his own, and make 100% of the profits from the sales.
There's some ways around that.. of course.. you could program in a counter into the vendor.. so that it tracked how many pairs had been sold. So when it ran empty, and emailed the server, it could say "I'm empty, but I haven't sold any"... in which case, the server might email back a command to the vendor to change texture, self delete, turn into a huge fireball to "get even" with the shop owner.... whatever you want to do with it.
The main problem is just.. what you want to do.. isn't secure.. and has far more potential for abuse, than getting build permission in the stores, and dropping vendors of your own. If you trust your friends not to stiff you, hand them full perms copies of your objects. If you don't trust them that far.. I'm afraid that unless you're willing to spoonfeed them a few sets of no-copy items at a time.. you're out of luck.
Unless you know some crack paratrooper script ninjas.. who can add in some really effective authentication and tamper checks.
Maybe if you keyed off the UUID of the vendor itself, made it no mod, and no copy. and used "GetCreator (does that exist?)" somehow. That way you could verify at least that the vendor was reasonably the same one you gave the guy. You could then check against the contents of the prim.. count the scripts, objects, etc.. to try and discover any tampering. Then verify the number of contents in inventory against the sales counter... but I still wouldn't feel confident allowing this process to be fully automated.
Maybe if you have the vendor have no inventory.. and have the server im you every time it receives a delivery order, with the identifying info of the store placing the order. Then you could check your IM logs against your Linden transaction history.. and verify that every time you delivered an item.. you got paid. The downside here is.. it's all on YOU to track the process... so if you get lazy, and we all do... you get ripped off, you might not catch it for a few days.
But at the end of the day, your customers are going to end up with no copy shoes.. and there's almost no way around that. (unless you use the straight no-inventory vendor/server... at which point, there's a good deal of authentication you'll need to work out)
I dunno why you can't just get these shop owners to let you drop your own vendors.... Gods why does this have to be so complex?
Only one "group" can "own" a store. so you only need to belong to THAT group. example.. I belong to 17 groups. A friend owns some land. She assigned that land to one group. in order to build on that land, I had to join that group. One place.. one group. She belongs to 17 groups.. but that's neither here nor there. I only need to belong to the ONE that 'owns' the shop. There's another place I build.. it's owned by a group. I had to join that group in order to build there. But I didn't have to join every group that the guy was in who owned the place.. just the "joe's shop" group.
We're not talking about a 20 minute script here.. we're talking SERIOUS man-hours to put something like this together (and I'd wager.. 4-5 figures to get it made for you).. just to protect some shoes. Go talk to your friends who own these stores.. and ask them if you need to join a group in order to place a vendor on site. Ask them if they even HAVE AUTORETURN TURNED ON! I mean, it's possible that they don't! (heck, I know a lot of places that leave AutoReturn turned off).
In the end.. if you wanna make more work for everyone.. go for it.. but ask the shop owners first what would be involved in placing your own vendors on their land.
(and again, I'm not sure you have to STAY in the group... I think you just have to be in it long enough to drop the vendors)
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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01-20-2007 22:21
Obviously you've mistaken my attempts to help as some kind of flames. I'm sorry you didn't see my posts in the spirit in which they were intended.. I really was just trying to help. I took my thoughts on the matter, and sent them to you as a Private Message.
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 ● Inworld Store: http://slurl.eclectic-randomness.com ● Website: http://www.eclectic-randomness.com ● Twitter: @WinterVentura
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Indy Quamar
Registered User
Join date: 16 Sep 2006
Posts: 69
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01-21-2007 01:06
Nah you are no flamer sorry for the misunderstanding. I shouldnt have snapped at you
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