A collision detection attached to an avatar.
Problem1: I've looked through forums and wiki, but no matter what I try, unless I use a delimiter of some kind - I am getting all kinds of detections - even the floor I'm walking on!!! lol
Problem2: Related - I don't want people to be restricted by "my system". I want anyone to be able to come and knock themselves to bits in the arena and have a ball without having to buy my weapons or go beyond wearing my free to them HUD.
Why do I need this?:
I have built a small - sort of niche sim and have a small combat arena. In a nutshell it is for people to just have fun and have a place to blast each other around and keep it on that parcel.
The reason I would like not to have to discern "bullet" or "bump" or, etc. is that who knows what people have named their projectile or mele weapon's impact object. I want everyone to be able to participate in the arena - but I need to have a "point system" or something very simple of the kind so people don't have to break out into arguments and go away feeling cheated (or I should say - reduce that
)I've made a very simple display HUD for the avatar that comunicates w/ attached av HUD and it seems to work fine. I just wonder:
Is there a way to detect incoming objects, or possibly moving objects only as opossed to anything you brush against, touch, or walk upon? (without limiting people to my own system requirements )
I know I've read or heard about Velocity detection and some other things somewhere, but I can't seem to find anything particularly that is helping me so far and I have searched my butt off. I've even searched for this CoLA / CCS I found some info about - but can't find the source no matter where I look to take a gander at it for hints.
Thanks all
- Hap
(Sorry for such a long read.)