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Pim Peccable
Registered User
Join date: 26 Dec 2007
Posts: 4
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12-30-2007 03:17
I'm trying to make an object that will alter it's rotation to always face a certain object named in the script. I realize that it's just a variation on the follow script. but am having trouble with the vectors.
Also: if either the finder and the hidden are attached, would this alter anything? (such as global verses local)
Thanks in advance!
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-30-2007 03:31
having the pointer attached will pretty much bork it, since there isn't a way to get the attachment rotation offset on an av, it'll act like it's at the av root position (hips) and rotate acordingly
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Ollj Oh
Registered User
Join date: 28 Aug 2007
Posts: 522
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12-30-2007 08:59
//getRotToPointAxisAt(vector axis, vector target)... ; //This procedure makes one prims axis face a target. The rest of the script scans for agents and used the procedure to face the first found agent:
vector axis = <1,0,0> //makes the prims positive X axis look at a target.
rotation getRotToPointAxisAt(vector axis, vector target) { return llGetRot() * llRotBetween(axis * llGetRot(), target - llGetPos()); } //this function makes "axis" of its prim (<1,0,0> for its positive x axis) look at "target" in world coordinates (<128,128,30> for the center of the server).
default { state_entry() { llSensorRepeat("",llGetOwner(),AGENT,200,2*PI,1); } sensor(integer total_number) { vector target = llDetectedPos(0); //look at thefirst thing that has been detected llRotLookAt(getRotToPointAxisAt(axis, target), 1, 2); } }
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