Hi all,
I have an issue about rezzing.
I want to create a sort of 'smart board' which listens to avatars chat and show the heard words by rezzing the letter objects which compose it. To do this, I created a 'Rezzer' object which rezzes the 'NewRezzedLetter' object :
integer num = llStringLength(messages);
for ( i= 0; i < num ; i+=1 ) {
llRezObject("NewRezzedLetter", llGetPos()+<3, 0, z_coord>, ZERO_VECTOR,
ZERO_ROTATION, 1);
}
Tho script works correctly, but when I rotate the rezzing object, the rezzed objects don't follow the rotation of the 'father' object, being rezzed always at the same (not rotated) position.
How can I modify this piece of code in order to rez the objects with the rotation inherited by the father (rezzing) object?
thank you all
Caesar
, ZERO_VECTOR, llGetRot(), 1);