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Adrian Harbinger
Registered User
Join date: 30 Oct 2005
Posts: 29
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09-24-2007 16:32
Is it possible to script a prim(s) so that it will activate a specific footstep sound (i.e. hollow thud on wood, clicking on stone)? If so, can anyone point me to an existing (mod) script, free or not, that does this?
Thanks,
Adrian
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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09-25-2007 00:20
This is kinda fun. See  . This function sets a prim property, so the script doesn't need to be left running (nor even present) after it's been executed (and really shouldn't be). The "key" hyperlink on that page leads to a handy table that includes the built-in sounds for different object materials: object collision be582e5d-b123-41a2-a150-454c39e961c8 object collision (rubber) 212b6d1e-8d9c-4986-b3aa-f3c6df8d987d object collision (plastic) d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e object collision (flesh) 2d8c6f51-149e-4e23-8413-93a379b42b67 object collision (wood splintering?) 6f00669f-15e0-4793-a63e-c03f62fee43a object collision (glass break) 85cda060-b393-48e6-81c8-2cfdfb275351 object collision (metal clunk) d1375446-1c4d-470b-9135-30132433b678 Of course, if any of those are suitable, one can just change the object's Material type in the Editor.
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Adrian Harbinger
Registered User
Join date: 30 Oct 2005
Posts: 29
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09-25-2007 08:27
Wow, great! Thanks so much!
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