10-29-2005 12:00
I'm not sure whether this belongs in the animation forum or not, but I think it has more to do with scripting the animation trigger rather then the animation itself.

Okay, so it's apparent that the default walking/running/etc. bvh animations for sl are dependant on how fast the avatar is going to determine its speed. i.e., if I llStartAnimation "walk," it will only pose the avatar at the first frame unless I start moving it forward or something to that order.

So basically, is there some kind of scripting solution to force the default walk animations to cycle at a certain speed independant of actual avatar movement?