Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Gahhhhhhhhh

Satemreh Suavage
Registered User
Join date: 18 Sep 2004
Posts: 10
09-28-2004 15:23
This is making me VERY frustrated.

I created a fighter that I want to have use MOUSELOOK for steering...

Basically I made the thing hover, made w = forward motion, s = back, and e/c = up/down.... I then wanted the mouse to rotate the craft along it's Z-Axis (rotation left to right).

I have set MOUSELOOK_STEER on, I have tried camera coupled AND decoupled... (I even crossed sim lines a whole bunch because I was reading there was a bug with camera decoupling without crossing one.)

I have ANGULAR_MOTOR direction set... I've tried values from 1-100, including PI n' whatnot because I wasn't sure if it was radians.

I've set the friction and timescale values to all sorts of different things... I've also removed the flag LIMIT_ROLL etc etc.

NOTHING WILL WORK! It completely ignores the mouse EXCEPT it will still disable my normal left/right keys (a/d) and if I move the mouse off center and press one of those it will turn TO the mouse.... Very odd.

Please, please help me out here. I have no idea why this isn't working... Everything SEEMS to be in order.
Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
09-29-2004 13:13
can you post all the vehicle variables that you set? Also, does it ignore you when you're in motion or only when you are stationary. mouselook doesn't steer if you're vehicle is completely motionless. I dunno if that's intentional or not, but it allows for looking around when you come to a stop. Personally it's not the effect I wanted so I have my hover script move me up and down very slightly when I'm stopped.
Satemreh Suavage
Registered User
Join date: 18 Sep 2004
Posts: 10
09-29-2004 21:42
All fixed... I actually (FINALLY) discovered what it was an hour or so AFTER posting that message.

Basically, the vertical attraction was the culprit. Why this is, I have no idea. I turned that down and voila, it moves. This never made sense to me, because the Z axis points up and shouldn't interfere with the SIDE-to-SIDE motion, but for some reason it did/does.

If anyone has the same issues I'd check that out first.

-Satemreh