Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

NEEDED-Vehichle script that uses weapons-please read inside

Kale Kawabata
Registered User
Join date: 18 Sep 2005
Posts: 41
12-03-2005 13:51
I built a star wars hailfire droid and i am looking for a script to use with it. I have tried to use several regular vehichle scripts but since a hailfire drod has only 2 wheels whenever its stop the droid would either fall forward or fall backward. I also have 4 rockets on the droid and i would like a script that would keep me balanced and let me fire the rockets. If anybody has a script that is like that or one that you think may work please let me know.

Below is a picture of the Hailfire Droid.
_____________________
Kale Kawabata =P
Kale Kawabata
Registered User
Join date: 18 Sep 2005
Posts: 41
Sliding Door
12-03-2005 13:55
I am also looking for a sliding door script that opens when you walk up to it rather than touching it.

Thanks
_____________________
Kale Kawabata =P
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
12-03-2005 13:56
Vehicals are a pain to script. Weapons are also a pain. Most scripters would need an incentive to do such a project; though there are a few scripters who are starwars fans.
_____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river.
- Cyril Connolly

Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence.
- James Nachtwey
Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
12-03-2005 14:27
Actually that 2 wheel design gives me a nifty idea. I think i'll write something basic you can use. Maybe tonight, we'll see.
_____________________
Kale Kawabata
Registered User
Join date: 18 Sep 2005
Posts: 41
Thanks
12-03-2005 14:29
OK thanks alot if you get it done just send it to me and ill try it. If it works ill let you know and maybe send you something.
_____________________
Kale Kawabata =P
Spuds Milk
Registered User
Join date: 28 Sep 2004
Posts: 94
12-03-2005 14:55
probabbly the easiest way of doing this is to have an invisible 'wheel' to front and back so it doesn't fall over, though this does mean the cab won't stay level as climb/desend hills
Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
12-03-2005 15:02
From: Kale Kawabata
OK thanks alot if you get it done just send it to me and ill try it. If it works ill let you know and maybe send you something.


actually if you make the vehicle face South, what are the degrees around each axis it shows in the edit menu? need to know to make it work for your vehicle.
_____________________
Kale Kawabata
Registered User
Join date: 18 Sep 2005
Posts: 41
reply
12-03-2005 20:09
From: Rickard Roentgen
actually if you make the vehicle face South, what are the degrees around each axis it shows in the edit menu? need to know to make it work for your vehicle.



If by the degrees you mean the rotaion degrees that are at the bottom of the object tab they are x=0 y=0 z=270
_____________________
Kale Kawabata =P
Kage Seraph
I Dig Giant Mecha
Join date: 3 Nov 2004
Posts: 513
12-04-2005 16:55
assuming the forward axis of the vehicle is X, couldn't a simple call to llSetStatus(STATUS_ROTATE.Y, FALSE); in state_entry prevent it from pitching forward or back? This assumes my syntax is correct. =)

Regarding weapons, one can mod the simple pistol script to be triggered by linkmessages broadcast by the vehicle script (the one that has control() handling). THat way you can put the pistol script in any prim of the vehicle, assuming that prim's rotation is appropriate for the munition rezzing.
Bertha Horton
Fat w/ Ice Cream
Join date: 19 Sep 2005
Posts: 835
12-04-2005 18:08
Every time I see that SW vehicle I'm reminded of that guy in Twisted Metal 2... man, once again SingleTrac is screwed over.
_____________________

Trapped in a world she never made!
Kale Kawabata
Registered User
Join date: 18 Sep 2005
Posts: 41
Thanks
12-05-2005 09:35
From: Kage Seraph
assuming the forward axis of the vehicle is X, couldn't a simple call to llSetStatus(STATUS_ROTATE.Y, FALSE); in state_entry prevent it from pitching forward or back? This assumes my syntax is correct. =)

Regarding weapons, one can mod the simple pistol script to be triggered by linkmessages broadcast by the vehicle script (the one that has control() handling). THat way you can put the pistol script in any prim of the vehicle, assuming that prim's rotation is appropriate for the munition rezzing.


Thanks ill try that out. I might use the CCC scripts to power the weapon systems of the hailfire droid like i used on my Droid Starfighter.
_____________________
Kale Kawabata =P