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Keiko Doji
Registered User
Join date: 30 Jul 2006
Posts: 23
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04-30-2009 09:05
Hi all,
I'm trying to create a two pose poseball but im having trouble getting my head around the coding of it.
I want to use a dialog menu control to change the pose from a static one to a moving one. So far I can get it to work but I have to stand up and re-sit on the ball for the new animation to be displayed.
Can anyone shed some light on this issue?
The poses i've created are set to the max of 4.
Any help would be appricated, thanks byeeee.
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Destiny Niles
Registered User
Join date: 23 Aug 2006
Posts: 949
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04-30-2009 09:14
Just add a timer for the length of the pose and start the animation again.
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Keiko Doji
Registered User
Join date: 30 Jul 2006
Posts: 23
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04-30-2009 09:19
So, upload the animation but dont set it to loop?
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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04-30-2009 09:53
are you using the same script to annimate multiple avatars as they sit? if so you need to RErequest permissions. otherwise it sounds like you either aren'tapplying the new animation that's changed, or you are clearing the permission key inbetween
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Keiko Doji
Registered User
Join date: 30 Jul 2006
Posts: 23
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04-30-2009 17:28
what im using at the moment is two seperate poseball scripts. one for each pose and a third script for the controls
for the controls im using llSetScriptState() and using FALSE and TRUE to set which poseball script is running, but when i do this, i have to stand up and resit to actully see the pose change
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Padraig Swordthain
The Thin Mick
Join date: 7 Jan 2009
Posts: 11
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04-30-2009 22:05
This might actually do you some good. It allows for menu-ed switching between animations in the object being sat upon, on touch. I'm sure you can tweak it to do what you need. /54/8c/304369/1.html
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Incidental Radio :: Because nothing is by design
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Keiko Doji
Registered User
Join date: 30 Jul 2006
Posts: 23
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05-01-2009 14:53
Thanks for the link Padraig, i think that will work for me yup ^^
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