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Lilyanah Demar
Working to make SL my RL
Join date: 15 Apr 2006
Posts: 212
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04-20-2007 10:54
I usually spend a good 30 min or so positioning my avatar properly when setting up an animation...Can anyone tell me in non-techie terms what the coordiantes do? for example.... the coordinates for a sit target are 1.0, 2.0, 3.0; and the object is on a 0,0,0 rotation. 1.0 moves the avatar (forward/backward/left/right/up/down???)? same question for 2.0 and 3.0. Can this be easily explained or does it change everytime and I am just doomed to tweak until it's right? ((which I can live with...just trying to understand better)) Thanks for any direction you can give me 
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Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
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04-20-2007 11:24
1.0 --> Moves the avatar along the X axis (or red arrow) 2.0 --> Moves the avatar along the Y axis (or green arrow) 3.0 --> Moves the avatar along the Z axis (or blue arrow)
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The same holds true for rotations.
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--AeonVox--Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
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04-20-2007 11:29
Are you setting the sit target for animations in furniture or something like that, and doing it by trial and error? If so, you really really REALLY need to check out this thread, it will save you countless hours of time: /54/6a/153963/1.html
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Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
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world vs local
04-20-2007 13:21
When you edit an objet and see the arrows, you can use World or Local (see the drop down?). World always points East, North, and Up for x,y,z.
The sit target is in Local coordinates. x, y, and x are forward, left, and up relative to the object, not the world.
For example, <0,0,10> would sit 10 meters above the center of the object. if the object is upside down, the sit will be 10 meters below the object and will be upside down.
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