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Script stops running when not logged in

Pipe Hesse
Registered User
Join date: 28 Sep 2006
Posts: 4
11-02-2006 00:08
Hi,

Is there something which can stop scripts from running when I am not logged in?
A very simple example is below. test-object is set temp-on-rez and one is only created every 30 seconds so I wouldn't have thought it would hit any object creation limits (and there is lots of spare prim capcity on the land its on).

However, the object creation only seems to happen when I'm logged in. It stops when I logout, and it appears that it doesn't restart until I re-enter the region its in. Any ideas?
Do I have to call something to ensure the object still runs when I'm not around?

CODE

default
{
state_entry()
{
llSetTimerEvent(30);
}


timer()
{
llRezObject("test-object", llGetPos() + <0,0,2>, <llFrand(8) - 4,llFrand(8) - 4,10>, ZERO_ROTATION, 0);
}
}
Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
11-02-2006 05:35
How do you know its stops if you're not there?
Is it in an attachment?
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
11-02-2006 05:39
If it's group land set no-rez but you're in a group role that gives you rez-flag override rights, you've bumped into a bug.

The script gets to rez on your authority, but that authority dissapears when you log out. This should not be, of course. Bug report it.
_____________________
Llauren Mandelbrot
Twenty-Four Weeks Old.
Join date: 26 Apr 2006
Posts: 665
Definitely a Bug!
11-02-2006 07:11
If it's group land set no-rez but you're in a group role that gives you rez-flag override rights, you've bumped into a bug.

The script gets to rez on your authority, but that authority dissapears when you log out. This should not be, of course.
Agreed!Bug report it.I did. Weeks ago. I used to have the same problem. The only work-around was to deed the object to the group. This might not be a viable work-around for other people, however.How do you know it stops if you`re not there?Instant Messages from Second Life itself informing me of the object creation failure whenever I was not in my home sim [my object was at home, of course]. They even arrived in my e-mail when I was logged off.Is it an attachment?Mine wasn`t.
RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
11-02-2006 09:00
I have also experienced this on several occasions, and my experience follows Llauren Mandelbrot's pretty much exactly.

But, in addition to that, I also have SL shutting off scripts intermittently. This is a real pain in the backside, because every once in a while a vendor (whose script is never edited) simply ceases working. We never know until a customer IM's one of us complaining either that a vendor took their money and didn't give them a product, or even on occasion that the product doesn't work. Invariably, the cause is found to be a script that is no longer running :(

I really hope LL gets their asses in gear and fixes these issues soon, it's really a critical issue for many people I know.
Pipe Hesse
Registered User
Join date: 28 Sep 2006
Posts: 4
11-03-2006 07:20
Thanks for the replies! The object already had the group ownership and was shared, but deeding it to the group finally fixed it - so I guess the bug is still there.
Llauren Mandelbrot
Twenty-Four Weeks Old.
Join date: 26 Apr 2006
Posts: 665
11-03-2006 07:30
From: Pipe Hesse
Thanks for the replies!
You`re welcome.
From: Pipe Hesse
The object already had the group ownership and was shared, but deeding it to the group finally fixed it - so I guess the bug is still there.
Um, say what? It can`t have had "group ownership" if you were able to deed it, because being deeded to the group is "group ownership". Did you mean that it already had been set to the relavent group?