I need a networked sign system of sorts and am planning on making it myself. I need some advice:
* Is IM a good way of communicating between known objects? (the "server" knows of remote objects by their object ID and communications need to happen in a reasonable amount of time - the sign could be updated once per day or less frequently). Communiation will always be one way - server to object or object to server -- not at the same time.
* Is Email necessary in this case?
* How do I manage the sign's texture - store it in the "server" object itself? I think that's the safest approach but want to make sure.
* I have seen this before but want to confirm - the remote objects can set their texture based on the texture's object ID, correct?
* Objects can determine their own ID, right?
* Is there anything I need to know about placing remote objects in one sim while my "server" is in another sim?
* Is there a means where I can obscure the data to secure the transfer between "server" and remote object based on a shared secret (encryption or encoding)?
Thanks,
-2fast
If it's important to you, you should set up some form of protection. Probably the server and the client need some way of verifying that the email received is from a legit source - that'll prevent someone from impersonating as the client and receiving emails, or impersonating as the server and sending bad textures to the client. And you might also want to encrypt the data too, so if someone manages to intercept an email, your texture keys aren't readily available.
I hope you get it exactly the way you want it (that's always the tough part for me... lol)