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Modifying Non-Mod Objects

Front Dawes
Registered User
Join date: 28 Oct 2007
Posts: 76
05-23-2008 23:26
Hi,

I have a lovely beach recliner that is no-mod, and the creator is no longer in SL. The problem is that one day, for some inexplicable reason, when I rezzed the recliner it was nearly totally see-through, as if the transparency had been set to around 70%. How that happened, I have no idea.

Can anyone think of any workaround that would allow me to return transparency to 0%?

I have tried putting a 0% transparency script into a prim (using llSetLinkAlpha) and linking it with the recliner, but I get an error saying that you are not allowed to link with a non-mod object.

I searched this forum and found earllier advice on workarounds for modifying hover-text on non-mod objects, so I am keeping my fingers crosssed.
Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
05-24-2008 22:33
Well, I'm probably going to get hammered for saying this, but here goes, yes, you can strip the permissions. Are you saying that the creator no longer logs on ever? If the creator is around, generally a nice IM will get you an exchange for a fixed one, but if the creator never comes into SL anymore, and you cannot get it fixed, you can fix your situation.
Krista Chaffe
Registered User
Join date: 16 Jun 2007
Posts: 96
05-25-2008 11:07
That comment scares the living *)(* out of me a a creator ?
Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
05-25-2008 14:53
Pretending that the possibility doesn't exist, won't make it go away.

Yes, it's possible to crack the SL permissions system. There's a few ways to do it.. Thankfully the amount of effort and technical ability involved is above your average "want make moneez nao" noob's ability.. and those that CAN do it, have very little reason TO do it.

I myself have no idea how it's done.. but I know that if you get caught, and called on it.. you can pretty much kiss your Second Life goodbye.

Want my advice? contact the creator. If that doesn't work.. just go buy another chair. Is it worth risking all you have in SL, just to save a few bucks on replacing a broken chair?
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Front Dawes
Registered User
Join date: 28 Oct 2007
Posts: 76
05-25-2008 17:54
Hi,

Yes, as I said in another thread in this forum, the creator has definitely left, and all IMs and notecards go unanswered and have done for about 6 months now.

Yes, I could go out and buy a new recliner, but I would then have to change them all (an entire beach of them), and that could get quite expensive, and I am very happy with my original choice (which is no longer available, as the store is not there anymore).

I do not wish to break anything in SL, just the reverse, I want to fix the transparency problem, nothing more.

If anyone has a fix, could they please IM me inworld. I would be most grateful.

Front
Gordon Wendt
404 - User not found
Join date: 10 May 2006
Posts: 1,024
05-25-2008 19:18
From: Johan Laurasia
Well, I'm probably going to get hammered for saying this, but here goes, yes, you can strip the permissions. Are you saying that the creator no longer logs on ever? If the creator is around, generally a nice IM will get you an exchange for a fixed one, but if the creator never comes into SL anymore, and you cannot get it fixed, you can fix your situation.



I agree, ignoring it doesn't make it not exist. Feel free to let me know what it is, I'll post it on my sig underneath my GLIntercept link.
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Crunch Underwood
Mr. Grown up, Go away sir
Join date: 25 Sep 2007
Posts: 624
05-25-2008 21:15
speaking of your glintgercept link, i went to it looking to find out what it was, seems the user who had the page has been suspended and the page is not avialable, what was it?

-Crunch
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Nectere Niven
Gadget Junky
Join date: 12 Jan 2007
Posts: 211
05-25-2008 21:20
a program that allowed you to capture every single texture rendered on screen and in your draw distance to your hard drive in a readable format.
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Gordon Wendt
404 - User not found
Join date: 10 May 2006
Posts: 1,024
05-26-2008 03:56
From: Crunch Underwood
speaking of your glintgercept link, i went to it looking to find out what it was, seems the user who had the page has been suspended and the page is not avialable, what was it?

-Crunch



What Nectere said, it's a program that essentially can output every image that goes through you're video card (so essentially everything) which includes incidentally every texture that's rendered to you in SL which incidentally is a staggering amount of data even if you only run sl for a few minutes after logging in then close it you'll probably have too much for windows explorer to handle (I know I do when I run it).

In terms of the link I don't know, looks like the standard type of error message that's given when the person doesn't pay their bills or runs out of bandwith, maybe try after the first and see if it's back up then. If it doesn't come back up eventually I'll just remove it from my sig. Incidentally a little back story, I added it to my sig mostly to annoy the people who kept yelling at anyone who dared to post a GLIntercept link in a forum posts by making sure that everything I post to now has a link to it.
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Gordon Wendt
404 - User not found
Join date: 10 May 2006
Posts: 1,024
05-26-2008 03:57
From: Nectere Niven
a program that allowed you to capture every single texture rendered on screen and in your draw distance to your hard drive in a readable format.


As well as a huge amount of debug information from the rendering process although grabbing images was probably a much more prevalent use especially among sl users.
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Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
05-26-2008 08:31
For me, glintercept is a way to capture meshes. Make an object, go to an empty sim rez the object at 400+ meters, have my draw distance down to 64. use the advanced menu to eliminate rendering of water, ground,sky,trees,grass,particles,clouds,surfacepatch and charachter. SO the only thing viewable is the object i want to capture. Then initiate the capture. I'd love to have an assistant on the sim to help me determine that this causes no lag to the sim. What i do know is that with this method the capture is complete almost instantly. The mesh can the be opened in blender or other 3d program. I know at least one guy who is using a similar method to export his SL objects to opensim grids. My only interest in this process is for getting data for 3dprinting the objects from SL.
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
05-26-2008 09:25
From: Zen Zeddmore
I'd love to have an assistant on the sim to help me determine that this causes no lag to the sim.

GLintercept is strictly on your computer and doesn't interact with the sim or even your client. Your client may lag, but that's because you are using so much of your processor/processors and writing so much data to the harddrive.
So nope, it does not affect the simulator.

At one point it was a bannable offense to even mention the word GLintercept in the forums. Fortunately that dark period has passed and there are legitimate uses for both GLintercept and Ogle, just like Zed is using it. That being said, if you are caught abusing it and being naughty then it is still permaban city.
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Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
05-26-2008 21:45
From: Winter Ventura
If that doesn't work.. just go buy another chair. Is it worth risking all you have in SL, just to save a few bucks on replacing a broken chair?


Well said....
Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
05-26-2008 21:58
Yeah, I've played with glintercept, it sucks, there are easier ways to narrow down what you want to grab, not going to mention it here, but certainly easier ways than logging ever damn texture that floats through the video card.