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Auto door opener

Dante Breck
Spellchek Roxs
Join date: 29 Oct 2006
Posts: 113
02-08-2007 08:37
I see lots of door opening scripts but they are all touch based. I am looking for one that automatically opens the door when I walk up to it and then closes it a few moments later. Ive seen doors like this inworld (my old rental house had them) but I don't know where to find them now that I am building my own house.

Can anyone point me in the right direction?

Tks,
Dante
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
02-08-2007 08:41
Place an invisible phantom prim a short distance in front of the door, then use llVolumeDetect and the collision events.
Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
02-08-2007 09:42
Another approach is to make the door phantom, so that you can just walk through it. If a walk through door freaks you out, make it a hanging tapestry with flexi.

If you are script-challenged, IM me, and I will see if I can do one for you.

lee
Sara Sullivan
Registered User
Join date: 21 Nov 2005
Posts: 211
NDE Doors have the capability to auto open as well
02-08-2007 10:29
ALot of other cool features, such as privacy functions, slide, swing, double doors, single doors, auto open works very well also check them out. Ken Nielsson is the creator
Jolan Nolan
wannabe
Join date: 12 Feb 2006
Posts: 243
02-08-2007 19:20
What about llSensor? Can't this be used to detect the presence of avatars and then llSetPos or llSetRot the door?

- Jolan
Deanna Trollop
BZ Enterprises
Join date: 30 Jan 2006
Posts: 671
02-08-2007 19:45
From: Jolan Nolan
What about llSensor? Can't this be used to detect the presence of avatars
Yes, but Sensors are intermittent, and use more Sim resources "scanning" for an Av every x seconds than a relatively passive phantom object waiting for a collision, as I understand it.
Scott Deharo
OMGTHISISAREALLYLONGTITLE
Join date: 28 Aug 2006
Posts: 614
02-08-2007 20:03
Use a link event, put a big cube in front of the door, and then when you walk into the cube, the door opens. Use collision_start