|
Dante Breck
Spellchek Roxs
Join date: 29 Oct 2006
Posts: 113
|
02-08-2007 08:37
I see lots of door opening scripts but they are all touch based. I am looking for one that automatically opens the door when I walk up to it and then closes it a few moments later. Ive seen doors like this inworld (my old rental house had them) but I don't know where to find them now that I am building my own house.
Can anyone point me in the right direction?
Tks, Dante
|
|
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
|
02-08-2007 08:41
Place an invisible phantom prim a short distance in front of the door, then use llVolumeDetect and the collision events.
|
|
Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
|
02-08-2007 09:42
Another approach is to make the door phantom, so that you can just walk through it. If a walk through door freaks you out, make it a hanging tapestry with flexi.
If you are script-challenged, IM me, and I will see if I can do one for you.
lee
|
|
Sara Sullivan
Registered User
Join date: 21 Nov 2005
Posts: 211
|
NDE Doors have the capability to auto open as well
02-08-2007 10:29
ALot of other cool features, such as privacy functions, slide, swing, double doors, single doors, auto open works very well also check them out. Ken Nielsson is the creator
|
|
Jolan Nolan
wannabe
Join date: 12 Feb 2006
Posts: 243
|
02-08-2007 19:20
What about llSensor? Can't this be used to detect the presence of avatars and then llSetPos or llSetRot the door?
- Jolan
|
|
Deanna Trollop
BZ Enterprises
Join date: 30 Jan 2006
Posts: 671
|
02-08-2007 19:45
From: Jolan Nolan What about llSensor? Can't this be used to detect the presence of avatars Yes, but Sensors are intermittent, and use more Sim resources "scanning" for an Av every x seconds than a relatively passive phantom object waiting for a collision, as I understand it.
|
|
Scott Deharo
OMGTHISISAREALLYLONGTITLE
Join date: 28 Aug 2006
Posts: 614
|
02-08-2007 20:03
Use a link event, put a big cube in front of the door, and then when you walk into the cube, the door opens. Use collision_start
|