Synergy Belvedere
Prim Reaper
Join date: 7 Jul 2004
Posts: 253
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01-29-2005 21:22
Hi all,
Was playing with Jimmy Thomson's field of dreams setup (wonderful thing that) and noticed he's sending Key ID's of textures in the FOD base station to the emitters. The emitters dont have to hold every single flower texture available.
I'm trying to do this with non particle prims though. In short, wanna setup a "brain" with all the textures available in its contents, then at the push of a button, send that ID to a remote 'listener' prim that will then set its texture to that texture by using llSetTexture().
Possible, Not possible?
Thanks in advance Syn
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Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
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01-29-2005 21:31
sounds totally possible to me but i'd do a list of texture keys instead of having them in contents.
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Synergy Belvedere
Prim Reaper
Join date: 7 Jul 2004
Posts: 253
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01-29-2005 21:36
Problem I ran into was setting the texture with llSetTexure using a key instead of a texture name. It errored all over on me. Apparently it looks for the texture in the prims inventory.
What do I need to do here? Is there a llSetTextureByKey command? lol
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Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
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01-29-2005 21:56
i know using llSetTexture() works with keys as of yesterday.  you might make sure you put the key inside quotes and have all your semi colons and such.
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Synergy Belvedere
Prim Reaper
Join date: 7 Jul 2004
Posts: 253
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01-29-2005 23:51
Yup, that did it, thank so much!
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