Ok that might make sense to someone who knows lsl but for those of us that can't seem to get a grip on it can you comment the lines?
like between the () is that where item names go or?
state entry () is that huh?
I got a script for you and it might seem like the same thing here look.
//Slider Prodcedure:
proc cwSlider (string $label, int $min, int $max, string $attr, string $name, int $reset)
{
floatSliderButtonGrp -l $label -f true -s 1 -min $min -max $max
-cal 1 left -cw5 65 40 160 50 35
-bl "Reset" -bc ("setAttr " + $attr + " " + $reset + ""

-sbc ("setKeyframe " + $attr)-sbd true -i "SETKEYSMALL.xpm"
$name;
connectControl $name ($attr);
}
//second panel
global proc cwPanelContents2()
{
scrollLayout;
string $form = `formLayout`;
string $tabs = `tabLayout -innerMarginWidth 5 -innerMarginHeight 5`;
formLayout -edit
-w 450
-attachForm $tabs "top" 0
-attachForm $tabs "left" 0
-attachForm $tabs "bottom" 0
-attachForm $tabs "right" 0
$form;
//THIS creates contents for first tab Back
string $tabContent1 = `columnLayout`;
cwSlider "BackBend" -10 10 UpperBody.BackBend SL2 0;
cwSlider "BackBow" -20 20 UpperBody.BackBow SL3 0;
cwSlider "BreathSize" .1 10 UpperBody.breathSize SL4 2;
setParent $tabs;
//THIS creates contents for second tab Head
string $tabContent2 = `columnLayout`;
cwSlider "JawOpen" .5 10 Head.JawOpen SL5 0;
cwSlider "JawJut" -1 5 Head.JawJut SL6 0;
cwSlider "JawGrind" -4 4 Head.JawGrind SL7 0;
cwSlider "EyeJitter" -10 10 EyesLook.eyeJitter SL20 0;
cwSlider "EyeSidetoSide" -2.2 2.2 EyesLook.tx SL21 0;
cwSlider "EyesUpDown" -2.5 2.5 EyesLook.ty SL22 0;
setParent..;
//THIS creates contents for third tab Arms
string $tabContent3 = `columnLayout`;
cwSlider "RtArmTurn" -5 10 RtArm.wristTurn SL9 0;
cwSlider "RtHandSpread" -10 10 RtArm.FingerSpread SL10 0;
cwSlider "LtArmTurn" -5 10 LtArm.wristTurn SL11 0;
cwSlider "LtHandSpread" -10 10 LtArm.FingerSpread SL12 0;
cwSlider "Handswitch" -10 10 UpperBody.HandSwitch SL25 0;
setParent..;
//THIS creates contents for fourth tab Legs
string $tabContent4 = `columnLayout`;
cwSlider "Crouch" -6 1 UpperBody.ty SL1 0;
cwSlider "RtLegLift" -1 6 RtLeg.ty SL16 0;
cwSlider "LTLegLift" -1 6 LtLeg.ty SL17 0;
cwSlider "RtFootRoll" -10 10 RtLeg.roll SL18 0;
cwSlider "LtFootRoll" -10 10 LtLeg.roll SL19 0;
setParent..;
for some reason I can learn this MEL script language easily but the lsl language is so counter intuitive I can't even get a foothold.