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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
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04-25-2006 18:45
I've been trying to find a easier way to script my a security dialog system for the sim i work in. Instead of using lists where i have to type in the names randomly of each officer of the land group, i would like a simpler way. I started fiddling with llSameGroup but i found it useless. I need a way to allow only the officers of a group to access a script, but disalow members. O.o Any suggestions?
EDIT: the way i have it set up now, if we gain or lose a officer, i have to run to each corner of the sim and update 5 different scripts with the new name list. >.>
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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04-25-2006 22:56
no can do... closest you can do is detect group affiliation... I tried the same thing for a visitor list.... best you can do is use the function to compare group membership and have exra commands available to the owner.... have them set group on the object, but not deed it. although you could try having them call home to single oject on a fairly regular basis to get the list from a single source.... at least then you only update one item... seems a bit of a trade off between using script resources and having someone go around and mod them all by hand though.
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