Kurt Zidane
Just Human
Join date: 1 Apr 2004
Posts: 636
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12-24-2004 13:42
I was wondering if there was a function that would return a list of new items and or how to retrieve who dropped it?
I think there has to be a faster and easer way to detect what was dropped into inventory. Right now the scrip has a list of every thing in inventory, and create a new list on the drop event. Then the script compare the two lists to find what items are not on the first list. Needless to say this can take some time when there are a couple hundred items in inventory.
Plus I wouldn't be surprised if an object can hold so many items that the script could run out of memory. It seems like a wast of sim resources to store such a big list.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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12-25-2004 03:00
From: Kurt Zidane I was wondering if there was a function that would return a list of new items and or how to retrieve who dropped it? There isn't, and you can't. From: Kurt Zidane Plus I wouldn't be surprised if an object can hold so many items that the script could run out of memory. It seems like a wast of sim resources to store such a big list. Yep. Nothing to do about it. (anyway a script gets a static 16k memeory to work with)
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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