is it possiple to put shields around buildings and vehicles? if it is give me the...
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if this isn't made yet, is it a good idea?
yes, of course...one of the best things to happen for security
10 (55.6%)
HELL NO! this idea sux really badly!
8 (44.4%)
Total votes: 18
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Tre Giles
Registered User
Join date: 16 Dec 2005
Posts: 294
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01-05-2006 09:31
man, i have been searching for this ever sinse i found out it may exist. i am looking for a shield that can go on buildings and vehicles. i know it is possiple, IF PPL LET OTHERS MODIFY SHIELDS, i could make the modifyable shield bigger and stretch it over my home/vehicle but sadly NOONE DOES THAT lol.
so my real question here is is there a shield for buildings and vehicles, or a script that allows it, like a keep out script that ppl can't just sit on a block and go through your door. or shoot magic missles through your walls to kill you. if this is possiple i will pay up to 1k for it, if it is made.... same thing.
STOP THROWING PERMANENT MARKERS AT MY FACE!
............ok....
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Nepenthes Ixchel
Broadly Offended.
Join date: 6 Dec 2005
Posts: 696
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01-05-2006 13:21
I stop people shooting through my walls and killing me by disabling combat in my home. I don't take vehicles into combat zones.
Wha you are asking for seems to be the ability to be invulnerable in a combat sim; what's the point in that? Someone will eventually come along with a sim crashing gun and take you out, no matter how good the shield is.
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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01-05-2006 15:38
aye its really an age old problem biuld a better fort and someone makes a better cannon
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Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
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01-06-2006 00:15
You're asking for the basic capabilities anyone has when owning the parcel of land. When you do own the land, you can unsit and eject people from the box they try to use to enter your home, and also ban them entirely from the parcel so they can't even sit on anything from the ground to 10 or 20m up. And you get to set the land as "Safe" so you can't be killed there. As an additional funnies, you can also freeze people on your land.
_____________________
Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
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Pantheon Lightworker
Registered User
Join date: 22 Dec 2005
Posts: 74
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01-06-2006 05:38
From: Nepenthes Ixchel Someone will eventually come along with a sim crashing gun and take you out, no matter how good the shield is. Pardon my ignorance, but why exactly aren't the Linden's using gdb on the core dumps (to find out who caused the crash) and booting the people who explot the servers? Turbine did this, and it got rid of the trash really quickly.
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Darkness Anubis
Registered User
Join date: 14 Jun 2004
Posts: 1,628
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01-06-2006 09:11
From: Jesrad Seraph ...And you get to set the land as "Safe" so you can't be killed there. As an additional funnies, you can also freeze people on your land. I am curious about how well this one works. All the land I have ever owned in the last year and half has been set to safe. Nonetheless I have been "killed" on my own property any number of times. Most often this involves stray ammunition fired from damage enabled parcels nearby.
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Luc Aubret
Oreo-eater
Join date: 14 Sep 2005
Posts: 86
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01-06-2006 11:14
Actually, I think I saw that Perwin Rambler had a building shield for sale in New Holstice.
There is a limited market for this, but I can see situations in which it might be useful. Some RPG sims have people renting abodes on damage land they don't control, for instance, or people might like to set up a bunker in the combat sims.
I mean, the use is REALLY limited, but not non-existant.
Still, you're better off with a really good personal shield. An HUD for instance, *ahem*.
I gotta go with no vehicles in combat sims too, since if an object you're sitting on is shot you take the damage as well, and a vehicle would make you a pretty big target. And since you can't protect a big ol' plane (or Hammerhead - God I love that thing) as well as you can protect a little av...
Also, you can't simply stretch a shield to fit around your building, as prims can only go to 10x10x10. So unless you live in the SL equivalent of my RL apartment, you're gonna need to link up some prims to fit all the way around your house. Also depends on building shape. All in all, the concept of making a physical shield to protect a building is kinda, well not stupid per se, but... well, yeah, stupid.
I think Perwin's is an anti-physics shield, which is probably your best bet (unless he figured out a better way than I could to protect a building with prims, which is perfectly likely).
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Tre Giles
Registered User
Join date: 16 Dec 2005
Posts: 294
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thx
01-10-2006 06:33
i don't really care if ppl think it is stupid, i like it and thx for telling me ablut that building shield. i want one not exactly because of protecting myself in combat sims and on my land but in the safe sandboxes, where i try to build, i really want a repellant, to stop ppl from bothering me when i am building, to stop losers from shootig something i have that is prone to blowing up when being shot when i am in the air editing its script. stuff like that. ima look for that building shield though. PS, the better fort the better cannon thing, i guess you are right, but then if they make a better cannon i will just make an even better fort!  STOP THROWING PERMANENT MARKERS AT MY FACE! ..ok......
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kaca Wilberg
Registered User
Join date: 10 Jan 2006
Posts: 1
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Exactly
01-10-2006 06:38
just find something better, i think i have a vehicle with a shield, not a good one. i don't think that if you manage to get a vehicle shield or a small building shield it will be that powerfull unless that guy from the galactic mall makes one. then he can make it atk back!
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Maihem Randt
NEXUS-6 N6FAB21416
Join date: 22 Aug 2007
Posts: 108
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05-07-2008 15:29
At the risk of bringing an old thread back to life I am also looking for some thing like this. I am building a small flyer that uses Mark Coffee's UFO flying script.
It is basically a 6m round bubble with an engine and stubby wings and is going to be used for exploring all sorts of places across the grid (yes it has a ban line detector, yes I have back up copies and a homing beacon) but what I don’t have and want badly is a way to shield my self and the vehicle from occasional grief attacks as I roam about.
A shield one that is part of the vehicle or a script that acts as armour for the hull would be ideal failing that a temp rez shield that can be rezzed while the vehicle is stationary will do.
Any thoughts?
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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05-07-2008 22:37
The stationary rezzed shield is certainly doable. Just rez it when you've been stationary for a time and tell it to die when you start moving again. You might also think about giving your vehicle a non-physical mode of movement.
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Maihem Randt
NEXUS-6 N6FAB21416
Join date: 22 Aug 2007
Posts: 108
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05-08-2008 15:55
From: Hewee Zetkin The stationary rezzed shield is certainly doable. Just rez it when you've been stationary for a time and tell it to die when you start moving again. You might also think about giving your vehicle a non-physical mode of movement. im not really interested in non phys movement for my flyer, feels like cheating somehow. all i need is a good script for a temp rez shield now.
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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05-08-2008 16:14
From: Maihem Randt all i need is a good script for a temp rez shield now. Okay. Using a temporary object probably is a good idea. You have to set that in the rezzed object before you take it into your inventory. Since there's no way to tell when a temporary object goes away automatically, you might need a chat or llGetObjectDetails() system to ping the shield to see if it is still there, or have the shield die after a lifetime shorter than the minimum temporary object lifetime (about 30 seconds should do it I believe) and just prior to dying tell the vehicle it's going away so a new shield should be rezzed. The vehicle also needs to be able to tell the shield to die when it is going to move, so that'll probably be a chat interface (you could do it with collisions instead, but it might prove inconsistent).
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Maihem Randt
NEXUS-6 N6FAB21416
Join date: 22 Aug 2007
Posts: 108
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05-08-2008 16:18
i see much tinkering and testing in my future, very exciting but first i need to learn to script..  unless some one can offer up an example script for me to tinker with?
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GreyGeek Kirax
Registered User
Join date: 31 Dec 2007
Posts: 10
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05-13-2008 08:31
From: Maihem Randt At the risk of bringing an old thread back to life I am also looking for some thing like this. I am building a small flyer that uses Mark Coffee's UFO flying script.
It is basically a 6m round bubble with an engine and stubby wings and is going to be used for exploring all sorts of places across the grid (yes it has a ban line detector, yes I have back up copies and a homing beacon) but what I don’t have and want badly is a way to shield my self and the vehicle from occasional grief attacks as I roam about.
A shield one that is part of the vehicle or a script that acts as armour for the hull would be ideal failing that a temp rez shield that can be rezzed while the vehicle is stationary will do.
Any thoughts? I use Thomas Conover's Flight-Helper. It's invisible, allows one to blow through grifer cages, etc., speeds up to 100/m per sec, dash, effects, anti-push, hoover, airbrakes, and more. I've been to over 50,000m just to see if stars would appear (they don't. Looks that same as if you were at 500m). You can go into mouselook mode and use the crosshairs as a "steering wheel" and the up arrow as the gas peddle. Makes smooth flying a breeze.
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