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poof effect. |
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Gwystyl Gullwing
Second Life Resident
Join date: 26 Nov 2004
Posts: 1
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12-01-2004 02:57
I've seen people using poof effect prims. Takes an image and rezzes lots of them, spreading them out. I was wondering how you'd go about scripting an object like this
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Moonshine Herbst
none
Join date: 19 Jun 2004
Posts: 483
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12-01-2004 03:13
I've seen people using poof effect prims. Takes an image and rezzes lots of them, spreading them out. I was wondering how you'd go about scripting an object like this It is particles. Look up particles in the wiki. Or you could go to the Particle Laboratory (Find Places) within SL to see the parameters visually explained. University of Second Life, MegaTower, also has some free, easy to use particle scripts. |
Torley Linden
Enlightenment!
![]() Join date: 15 Sep 2004
Posts: 16,530
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12-01-2004 03:17
The one I use is a modded version of Water Rogers's portaPFFT, which is 75L$ at Reverie, and you can tweak the script to your needs, and change the particle to whatever you want by getting the proper object UUID. You can also change the keyword used to trigger the "poof". Tres cool.
Hope this helps. ![]() _____________________
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Chage McCoy
Aerodrome Janitor
![]() Join date: 23 Apr 2004
Posts: 336
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12-01-2004 12:33
Just make sure you dont script it to use as many particles as possible, I find it *highly* irritating when people use it to emit the full particle limit possible. It just makes you look like a newbie who was dropped on the head
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