blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
|
11-25-2004 01:09
Two problems: 1. There seems to be a large number of circumstances that llSetPrimitiveParams fails (for scale and pos), even when setting to reasonable numbers. 2. Once it does fail, I can not call llSetPrimitiveParams again (at least for scale .. the one I care about). These two problems make llSetPrimitiveParams pretty broken. ok, I filed a bug report.  If you're curious, you can contact me for an example object.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
|
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
|
11-25-2004 05:52
scale is associated with link distance. And if the link distance is proportionaly too big for the scale then it goes a bit crazy.
_____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
|
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
|
11-25-2004 17:26
I tried this with a sphere on top of a 10 metre tube linked together.
I could shrink the sphere, but not the tube. I have different code, but I also used the wiki code as well for scaling complex objects and it didn't work it work either.
I have a 13 prim object which still works but I have yet to recompile it.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
|
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
|
11-26-2004 01:15
Found a workaround, scale the position before scaling the size.
Many thanks to Strife for the inspiration, you are a guru!
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
|