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Sardonicus Jacobus
Registered User
Join date: 5 Feb 2007
Posts: 128
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10-13-2007 15:02
Hello,
I have run into a problem with llSetTextureAnim. I am trying to make some flowing water but the repeats per face of my texture gets messed up every time I relog or right click the object. Based on the information I have been able to find so far this is caused by a bug, but there is supposed to be a workaround. Here is the line from my script:
llSetTextureAnim(ANIM_ON | SMOOTH | LOOP , ALL_SIDES, 1, 1, 1, 1, 0.1);
no matter how I change the numbers the problem still occurs. Can anyone please tell me how to fix this?
Thanks, SJ
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Cross Lament
Loose-brained Vixen
Join date: 20 Mar 2004
Posts: 1,115
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10-14-2007 00:15
I'm pretty sure that any form of texture-scaling is overridden when using llSetTextureAnim. The two just do not play well together. 
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Sardonicus Jacobus
Registered User
Join date: 5 Feb 2007
Posts: 128
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10-14-2007 08:31
I actually found the workaround! =D I would post it here but it is not mine. I will try and find out who wrote it and see if they will let me post it here.
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